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  1. #271
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    Quote Originally Posted by Abriael View Post
    I found FFXI EASY. I find FFXIV Hard-ER than FFXI. .
    dude, i cannot take you seriously if you really believe what you are writing.
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  2. #272
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    4,821
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    Abriael Rosen
    World
    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by Argh View Post
    dude, i cannot take you seriously if you really believe what you are writing.
    I'm sure you're aware of the fact that this is simply a convenient way to avoid having to counter what I say with a logical explanation.

    Besides, you may wat to include the context. if you didn't notice, we were talking about tanking normal grind mobs, which is a quite specific subject. Taking single sentences out of context is another very convenient forum trick. Convenient but extremely weak.
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  3. #273
    Player
    Zenaku's Avatar
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    Mar 2011
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    FL,Hialeah
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    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    End this topic it's pointless casual and hardcore have noting to say there doing it anyways.

    Quote Originally Posted by Bayohne View Post
    Everyone can rest assured that the raid dungeons and content that we're planning to implement in the future will feature not only tough battles, but also challenging and exhilarating bosses. The nitty-gritty details are tied into the future rollout of Grand Companies which we'll be announcing the juicy particulars of at a later date. I hope you're all looking forward to it with bated breath!
    now enough with all the dumb topics about casual vs hardcore
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  4. #274
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    darkstarpoet1's Avatar
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    Mar 2011
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    Darkstar Poet
    World
    Excalibur
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    Carpenter Lv 60
    Quote Originally Posted by Abriael View Post
    A timesink is an artificial way to *waste* the time of the player, and can be more or less hidden. Time -> Sink = wasted time.

    If you are required to spend an extended amount of time camping an NM, waiting for it to pop, that's a timesink, because the game isn't conductive to fun, you're just staring at the screen and wasting your time while you wait for it to happen.

    If you have to play all the way through a dungeon for the same amount of time, having to avoid traps, solve riddles, fight challenging and varied bosses and generally having fun, you're still *spending* time, but you're not *wasting* it. Ergo, you're not being subject to a timesink.

    Some hardcore gamers are ok with timesinks because they have a ton of time in their hands, and wasting some waiting isn't that bad. Even worse, some advocate it to exclude other people from accessing the same content as they do.

    Casuals have more limited time, and this means that they want to spend their limited gaming time *actively* having fun. No matter how hard or challenging that content may be. Dead times are not fun, ergo good game design excludes them.

    It's really that simple.



    Sitting around for 3 hours staring at a screen is still an enormous amount of *wasted* time. Even ONE hour of sitting and staring at a screen is nothing else than an hour of my life that I'll never get back. That's simply bad design.



    Realism and logic would dictate not to expect elite-level content in a game that still *radically* lacks content that can be enjoyed by everyone. Really challenging content will come when the easy/average content will be in place.
    Even more so, realism and logic would dictate that hard/elaborate content can't come before the combat system is final and in place. The more tactical an encounter is, the less generic, the more specific it becomes in regard of fighting mechanics. If you changed combat around AFTER difficul/complex content was added, they would have to redesign the content *again* after the new battle system is implemented.
    The development team is hardly in a position to waste development time doing things twice.
    hmmmm i may be mistaken, but who asked for endgame content? doe anyone here actually think we are anywhere near looking for endgame content? the truth is we still have the initial level cap. this cap will be raised multiple times before this games completion. there is no end game content to add. this gear and these mobs will be considered midrange by the time the game is finalized.

    using your own logic nothing should be added at all because they do not want to do things twice. yes, this even means lowbie content. they are changing the battle format so why add anything new to fight until this is completed?

    read and understand nobody has asked for endgame content because this game is nowhere near the endgame by any stretch of the imagination. the point is if they feel secure enough that the battle system is not going to change drastically enough to allow them to add 20 lower level nm's then a few of those should have been added to give the higher level characters something also.

    you can't use the argument they didn't add tough monsters because the system is changing, but was ok to add low level mobs. if they are changing it enough to stop high level mobs then it should have stopped the adding of any new mobs.
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  5. #275
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    Quote Originally Posted by darkstarpoet1 View Post
    hmmmm i may be mistaken, but who asked for endgame content? doe anyone here actually think we are anywhere near looking for endgame content? the truth is we still have the initial level cap. this cap will be raised multiple times before this games completion. there is no end game content to add. this gear and these mobs will be considered midrange by the time the game is finalized.

    using your own logic nothing should be added at all because they do not want to do things twice. yes, this even means lowbie content. they are changing the battle format so why add anything new to fight until this is completed?

    read and understand nobody has asked for endgame content because this game is nowhere near the endgame by any stretch of the imagination. the point is if they feel secure enough that the battle system is not going to change drastically enough to allow them to add 20 lower level nm's then a few of those should have been added to give the higher level characters something also.

    you can't use the argument they didn't add tough monsters because the system is changing, but was ok to add low level mobs. if they are changing it enough to stop high level mobs then it should have stopped the adding of any new mobs.
    You have a lot of embedded assumptions in your post that i feel only a programmer of a game would have any idea of.

    End game does not mean "Final Content" it just means something to do at the games current end. Then eventually NEW end game content will come out and so on as the game progress. Yes the community is stating they want "end game content" because we have all reached a point were the endless grind is just debilitating to the game. Most of the community is aware that Yoshi is planning to overhaul the battle system so when end game content is spoken of we all know that it comes hand in hand with him finishing his foundational updates.
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  6. #276
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    darkstarpoet1's Avatar
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    Darkstar Poet
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    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Bled View Post
    You have a lot of embedded assumptions in your post that i feel only a programmer of a game would have any idea of.

    End game does not mean "Final Content" it just means something to do at the games current end. Then eventually NEW end game content will come out and so on as the game progress. Yes the community is stating they want "end game content" because we have all reached a point were the endless grind is just debilitating to the game. Most of the community is aware that Yoshi is planning to overhaul the battle system so when end game content is spoken of we all know that it comes hand in hand with him finishing his foundational updates.
    no these are not assumptions. this has been stated before by people with square enix that the cap will be increased along with expansions.

    once again it was a response to the you cannot add elite level content until the battle overhaul is done because they would have to restructure everything again. if they add any content, high or low, they will have to do the same. what is the difference? make the only people that still play the game leave?

    that's not smart business in my opinion. i do agree with they needed some mid level mobs and am glad those level players got that content added for them. all i am saying, which people just want to overlook, is they are not the only people still playing. if you add 20 new mobs a few should have been catered for each group. i am not saying why weren't all 20 high level mobs. i am saying what would it have hurt to get 15-17 lower level nm's and 3-5 higher ones? that would have given lower level players stuff to do now and stuff to strive to achieve in the future.

    just so everyone knows i am not saying hardcore content this and that i am refering to higher level players. the r45 to 50 group that does alot of parties and fights these mobs daily. i mean it would be nice to finally see a piece of nm gear or weapon for the mages. they have nothing either.
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  7. #277
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    Quote Originally Posted by darkstarpoet1 View Post
    no these are not assumptions. this has been stated before by people with square enix that the cap will be increased along with expansions.

    once again it was a response to the you cannot add elite level content until the battle overhaul is done because they would have to restructure everything again. if they add any content, high or low, they will have to do the same. what is the difference? make the only people that still play the game leave?

    that's not smart business in my opinion. i do agree with they needed some mid level mobs and am glad those level players got that content added for them. all i am saying, which people just want to overlook, is they are not the only people still playing. if you add 20 new mobs a few should have been catered for each group. i am not saying why weren't all 20 high level mobs. i am saying what would it have hurt to get 15-17 lower level nm's and 3-5 higher ones? that would have given lower level players stuff to do now and stuff to strive to achieve in the future.

    just so everyone knows i am not saying hardcore content this and that i am refering to higher level players. the r45 to 50 group that does alot of parties and fights these mobs daily. i mean it would be nice to finally see a piece of nm gear or weapon for the mages. they have nothing either.
    I thought the new NM's added only dropped THU and CON gear like the: 1. Kiple Kiple-CON 2. Shield of the Savage-GLAD, CON, and THU and 3. Loyalist's Bliaud CON and THU.

    Or is this a planned patch? either way the "mages" are getting their gear
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  8. #278
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    Quote Originally Posted by Argh View Post
    I found FFXI EASY. I find FFXIV Hard-ER than FFXI. .
    dude, i cannot take you seriously if you really believe what you are writing.
    Have you actually like...played FFXI recently?

    You can start a new job at level 1, have it capped at 90 in a few days and get every piece of endgame gear for it in 1-2 more weeks. This includes the weapons that are more powerful than a relic. Oh and did I mention you can do all this with a handful of players?

    If that's not easy I don't know what is.
    (0)
    Last edited by rainfish; 04-17-2011 at 06:47 PM.

  9. #279
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    darkstarpoet1's Avatar
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    Mar 2011
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    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Bled View Post
    I thought the new NM's added only dropped THU and CON gear like the: 1. Kiple Kiple-CON 2. Shield of the Savage-GLAD, CON, and THU and 3. Loyalist's Bliaud CON and THU.

    Or is this a planned patch? either way the "mages" are getting their gear
    they do drop r30 gear, yes. that's why i said a few high level mobs. right now you have no r50 weapon for thm nor con. you have no r50 nm gear for them either. thm's highest weapon at this point is a r44 Vintage Cudgel that is recieved as r20 faction and has to be upgraded. i mean geez you even have nm crafting gear in the dodore doublet lol. at least the conjurer does have a r48 weapon they can use.
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  10. #280
    Player
    Seif's Avatar
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    Mar 2011
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    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    There just isn't big goals to work towards. No need to farm for items to craft gear tailored to get through a specific boss fight. No Lu'Shang rods to dream of and basically nothing that makes me plan ahead.
    (0)

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