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  1. #101
    Player
    Gulkeeva's Avatar
    Join Date
    Mar 2011
    Posts
    34
    Character
    Erosensei Gulkeeva
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 20
    Quote Originally Posted by derekx View Post
    I have played wow since WotLK came out and this has not been my experience with wow. Some instances are zergable, but not to the extent you say unless you massively out level or out gear the instance. Instances in wow are heavily based on gear. Early instances don't really count because they are way out of date and are usually only done for content or bonus rewards. Level cap dungeons all have gear requirements to enter now, and before limits were system imposed they were player imposed. Many fights in end game are refereed to as "gear checks". Many fights require certain dps or hps to do them at all.

    I'm not interested in these types of systems in FFXIV. There is skill to being a good dps or tank in wow, but not the kind of skill I want in FFXIV. If you ever have done much end game content in wow (or similar) and FFXI I think you can appreciate my last statement.
    Each expansions "buffs" made talents and damage for abilities strong so it scales up for the end game. I'm sure you have at some point tried old content with "new content" gear for instance you can get Wotlk gear at Lv68 (including enchants etc) I'm sure that made stuff easy leveling there right? Its the same for Lv 78->80 it makes stuff really easy right.

    Current talents/abilities are made to be "optimal" at Lv 85, so before that your abilities are somewhat overpowered. Blizzard even SAID in a blue post (before cata) that they may be removing/making harder to obtain some "hard mode special content because cata talents makes things way too easy".


    Anyway I do agree with you I wouldn't want WoW heroic raid style stuff in FFXIV, the difficulty difference between FFXI/FFXIV and Wow content is miles apart, and would cause alot of rage most likely (that and the FFXIV team probably isn't used to making such content and would be all kinds of wtf going on).

    I liked the ffxi "endgame" because its relaxing (and or a wipe fest but still relaxing!), I can sit and eat dinner, watch a movie on the side or something while tanking dodore/ buffalo/tiamat/niddhogg etc (or dpsing) in wow... they don't happen ;/
    (0)
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  2. #102
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Gulkeeva View Post
    You apparently haven't played wow recently then :P
    I played WOW for over 5 years, I played since day1 of release, I even played beta. I've played CAT, however, I don't do much PVE, I only did heroics and the first few bosses of one of the raid dungeons on 25 man and the "voa" boss on 10/25.

    What I meant by zerging was, bringing an entire alliance to clear a full zone of limbus, in WOW 5 man dungeons are capped at that, 5 people, 25 man are capped at 25, etc etc.

    I just REALLY dislike the gear progession system, where old gear is instantly outdated when they release a new "tier" because you can get the old tier gear by running the same boring heroics you outgeared in the gear FROM THEM @ release. Heroics were fun in quest greens in CAT, once I got full heroic gear they became a complete joke. However in FFXI gear wasn't as powerful or strong, and not outdated as fast(or ever at all until abyssea which compmletely destroyed the game), which I like a lot more.
    (2)
    Last edited by Shiyo; 04-15-2011 at 02:33 AM.

  3. #103
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    Quote Originally Posted by Boricua View Post
    Widgets aren't so bad especially in a scenario with changing or randomized objectives (think Dynamis or Nyzul) where one action/event triggers others. Having an on-screen objective widget helps players retain focus and aids those who glance over directives within their chatlog. But what could accompany this is widget toggle commands like (/mapdisplay).
    With event triggers I wouldn't mind if something was built into the game that told you where to go on your screen. I just don't want all that cluster from the add-ons. It's one of the biggest things I disliked about playing WoW. It completely ruins the atmosphere of the game in my opinion.
    (0)

  4. #104
    Player
    Gulkeeva's Avatar
    Join Date
    Mar 2011
    Posts
    34
    Character
    Erosensei Gulkeeva
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 20
    Quote Originally Posted by Shiyo View Post
    I played WOW for over 5 years, I played since day1 of release, I even played beta. I've played CAT, however, I don't do much PVE, I only did heroics and the first few bosses of one of the raid dungeons on 25 man and the "voa" boss on 10/25.

    What I meant by zerging was, bringing an entire alliance to clear a full zone of limbus, in WOW 5 man dungeons are capped at that, 5 people, 25 man are capped at 25, etc etc.

    I just REALLY dislike the gear progession system, where old gear is instantly outdated when they release a new "tier" because you can get the old tier gear by running the same boring heroics you outgeared in the gear FROM THEM @ release. Heroics were fun in quest greens in CAT, once I got full heroic gear they became a complete joke. However in FFXI gear wasn't as powerful or strong, and not outdated as fast(or ever at all until abyssea which compmletely destroyed the game), which I like a lot more.
    Well gotta have a change of gear once in awhile, alot people like "new stuff", might be why SE added abyssea and all that fancy looking new gear,
    (0)
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  5. #105
    Player
    Hitoriki's Avatar
    Join Date
    Mar 2011
    Posts
    117
    Character
    Nacyel Rinveil
    World
    Hyperion
    Main Class
    Leatherworker Lv 61
    I dont really care how they are to be honest. I dont see anything wrong with western style dungeons. Although I do prefer the outdoor style of FFXI. But these are been instanced.... so I dont really see how they can make it similar to FFXI. I wouldnt mind seeing WoW or western style dungeons in FFXIV. So be it. I just want something to do. Content, Yes Please.
    (0)

  6. #106
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Oh yeah! Because dynamis was so awesome and different!
    (0)
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  7. #107
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Different strokes for different folks I guess, personally I think WoW style dungeons are pretty unbeatable (mainly the ones from OG WoW). They were fun and never got old no matter how many times you ran them. FF11 type instances were Boooooooooooring, except the to 100 nyzul and that was the only one to me that was remotely fun. (To clarify I am a long time FFXI vet and it is my most played game ever) That is my 2 cents on this topic.

    I understand what you guys are saying about gear but you know better than anyone else this is a FF style and the game will not be like WoW in anyway so quit thinking it will. Also this topic wasn't about gear it was about dungeon design and play styles that go with that.
    (0)
    Last edited by Dargoth_Draconia; 04-15-2011 at 03:49 AM.

  8. #108
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Anything repeatable will get boring from time to time, regardless if it is a copy from WoW or XI..

    There are some things Blizzard just did right with their instances, I hope that SE recognizes what worked and incorporates that. I also hope they incorporate some of the things they did right in XI. I don't want a clone of either, I'd like to see elements from various end games that worked incorporated into XIV's implementation.
    (0)

  9. #109
    Community Rep Bayohne's Avatar
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    Mar 2011
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    1,713
    Everyone can rest assured that the raid dungeons and content that we're planning to implement in the future will feature not only tough battles, but also challenging and exhilarating bosses. The nitty-gritty details are tied into the future rollout of Grand Companies which we'll be announcing the juicy particulars of at a later date. I hope you're all looking forward to it with bated breath!
    (36)

  10. #110
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Bayohne View Post
    Everyone can rest assured that the raid dungeons and content that we're planning to implement in the future will feature not only tough battles, but also challenging and exhilarating bosses. The nitty-gritty details are tied into the future rollout of Grand Companies which we'll be announcing the juicy particulars of at a later date. I hope you're all looking forward to it with bated breath!
    Awesome! Thank you sir! ^_^; You made my day! <3 <3
    (1)

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