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  1. #1
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by TaalAzura View Post
    The only this with trying to gauge how well you did in the party is for instance: You have a really good tank who does his job well, and can keep his health high a large portion of the fight. White mages will get shafted on drops because the tank is really good?
    The monster difficulty would result in every person needing to do their job, and making each job necessary, for instance an AOE that hits all melee within range, that would result in whms needing to cure/debuff status ailments.
    (0)

  2. #2
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Nadrojj View Post
    The monster difficulty would result in every person needing to do their job, and making each job necessary, for instance an AOE that hits all melee within range, that would result instacking ranged like the most part of endgame in 1.0 and the dead of the game
    fixed for you
    (1)

  3. #3
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by yukikaze_yanagi View Post
    fixed for you
    So make damage types that the mob goes through? This was just a suggestion to what someone mentioned and not really something I sat down and gave a huge amount of thought to. However make the mob cycle through different damage types, immune to magic damage during one phase, immune to piercing in one stage and so on. Just a thought, in no way am I saying this would work but I'm sure the devs could institute some kind of work around for just stacking one type of damage against the mob.
    (0)