The monster difficulty would result in every person needing to do their job, and making each job necessary, for instance an AOE that hits all melee within range, that would result in whms needing to cure/debuff status ailments.
fixed for you
So make damage types that the mob goes through? This was just a suggestion to what someone mentioned and not really something I sat down and gave a huge amount of thought to. However make the mob cycle through different damage types, immune to magic damage during one phase, immune to piercing in one stage and so on. Just a thought, in no way am I saying this would work but I'm sure the devs could institute some kind of work around for just stacking one type of damage against the mob.
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