Quote Originally Posted by Obsy View Post
I do miss XI's 2-hour abilities, however the battle mechanics in that game (e.g. length of time to subdue a single, xp-granting mob) are a great deal slower than XIV's, where decisions on what WS/ability to use weighed much more heavily on the fight's outcome than what we had in both 1.0 and what we've seen of 2.0. (Even more so in this regard, from what we've seen so far in Alpha footage.)
Those FFXI abilities have a 1-hour cooldown now.