


Those FFXI abilities have a 1-hour cooldown now.I do miss XI's 2-hour abilities, however the battle mechanics in that game (e.g. length of time to subdue a single, xp-granting mob) are a great deal slower than XIV's, where decisions on what WS/ability to use weighed much more heavily on the fight's outcome than what we had in both 1.0 and what we've seen of 2.0. (Even more so in this regard, from what we've seen so far in Alpha footage.)
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

