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  1. #31
    Player
    vax's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    506
    Character
    Vax Redrick
    World
    Mateus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kirito View Post
    I can see why you'd want that for 1.0 since you build up TP but in 2.0, from the looks of the videos, the TP starts at 1000 TP
    I know, but who know if on the future the TP bar will be longer, like 2k. Also TP can regenerate with songs and abilities.
    (0)

  2. #32
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I don't see the purpose of 1-hour/2-hour abilities besides having some sort of signature move/"wow cool" thing.

    They're something that was used in FFXI either for beating an NM/boss, or incase of imminent exp party wipe.

    The latter scenario, in FFXIV, does not penalize people as heavily, can be more easily recovered from, and it's probably going to happen a lot less given that it's going to be more solo centric.

    The former scenario, it becomes either a crutch or an IWIN button. Who remembers Dynamis Lord? Yeah, you couldn't beat that without two-hours, so if you had to blow them on something else or if you didn't kill him without them active, well tough s**t. Every other NM that didn't need 2-hours became a free win when people popped their 2-hours.

    It basically lowered the skill floor considerably for the majority of the game.

    I'd rather see signature moves be on a 10-20 minute cooldown, such that they're really only usable once per fight, not once per session/dungeon/whatever.
    (0)

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