I don't see the purpose of 1-hour/2-hour abilities besides having some sort of signature move/"wow cool" thing.
They're something that was used in FFXI either for beating an NM/boss, or incase of imminent exp party wipe.
The latter scenario, in FFXIV, does not penalize people as heavily, can be more easily recovered from, and it's probably going to happen a lot less given that it's going to be more solo centric.
The former scenario, it becomes either a crutch or an IWIN button. Who remembers Dynamis Lord? Yeah, you couldn't beat that without two-hours, so if you had to blow them on something else or if you didn't kill him without them active, well tough s**t. Every other NM that didn't need 2-hours became a free win when people popped their 2-hours.
It basically lowered the skill floor considerably for the majority of the game.
I'd rather see signature moves be on a 10-20 minute cooldown, such that they're really only usable once per fight, not once per session/dungeon/whatever.
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