FFXIV: ARR's Summoner's 2hr ability - Eternal Breath.
http://www.youtube.com/watch?v=8aLu4...layer_embedded
/makeasandwich+readanovel+takeashower - Still not done yet?



FFXIV: ARR's Summoner's 2hr ability - Eternal Breath.I say movies, because powerful abilities that triggers cutscenes were the best part of Final Fantasy series. I know it's pretty hard to get a party to sit still to watch a CS for a combat action when it's not single player. But that doesn't change the fact that it is not FF to have such abilities with CS's.
While, CS may be a bit much for a 2hr ability it's really my way of emphasizing that the 1hr/2hr abilities need to be EPIC!
http://www.youtube.com/watch?v=8aLu4...layer_embedded
/makeasandwich+readanovel+takeashower - Still not done yet?

I seem to have completely misunderstood the thread. I thought the OP meant a buff that lasts for one or two hours like in other games not a move that last one or two hours. Honestly I don't like that idea because what if you use that against a boss like the chimera to finish it off and the caster dced or someone in your party dced while waiting for the move to finish.... they would lose the loot from the chimera and possibly have to redo the dungeon if it was a part of a missionFFXIV: ARR's Summoner's 2hr ability - Eternal Breath.
http://www.youtube.com/watch?v=8aLu4...layer_embedded
/makeasandwich+readanovel+takeashower - Still not done yet?



Oh, no, my post was in reply to the person I quoted, who mentioned cutscenes after triggering certain moves in battles. I understand the topic was in regards to the cooldown of the ability - I was just trying to go for a bit of exaggerated humour. :<I seem to have completely misunderstood the thread. I thought the OP meant a buff that lasts for one or two hours like in other games not a move that last one or two hours. Honestly I don't like that idea because what if you use that against a boss like the chimera to finish it off and the caster dced or someone in your party dced while waiting for the move to finish.... they would lose the loot from the chimera and possibly have to redo the dungeon if it was a part of a mission

It seems you didn't play FFXI... so, it's nothing like what you are imagining.I seem to have completely misunderstood the thread. I thought the OP meant a buff that lasts for one or two hours like in other games not a move that last one or two hours. Honestly I don't like that idea because what if you use that against a boss like the chimera to finish it off and the caster dced or someone in your party dced while waiting for the move to finish.... they would lose the loot from the chimera and possibly have to redo the dungeon if it was a part of a mission
Second best summon in FFVIII ever.FFXIV: ARR's Summoner's 2hr ability - Eternal Breath.
http://www.youtube.com/watch?v=8aLu4...layer_embedded
/makeasandwich+readanovel+takeashower - Still not done yet?

I agree with Linkurrra epic 2 hr movies are acceptable I am quite partial to Gladiator with Russell Crowe. But even though a 2hr ability can fit into the scheme I don't think it should be the rule. As we all know from FFXI some 2hr abilities are quite lacking so instead of having them for every class they go case by case basis. Plus there are other limitations they can tag on instead of extended timer for very strong abilities. Like pre reqs where you must be at this % of HP or MP or the enemy is at % HP. There are also the extra payment for abilities such as along with TP you pay MP or HP but to go even further with statistical debuffs beyond just stances. All can be used for balancing purposes instead of just timers.
Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>



I don't miss them, at all. Especially if the animation following it isn't worth the 1h wait, and if the animation is pretty, I want to see it more often, not wait 1h for a tee-hee second of joy. Not sure if we will get them, the limit breaks might fill the super move slot. . . .
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I believe you can consider our 1 hr, 2hr ability to be our limit breaks to be coming. You build them up and then release them for awesomeness - the longer build ups making higher tier awesome.
I believe it was a build up at least.. and some relation to parties (like in that one trailer everyone helped the BLM call down a meteor), though I dont know if it was said if you can or can't do one by your self.

The interviews that mentioned it stated it like a party wide commitment similar to a regiment so I suppose the bar/points/timer that attributes to being able to release limit breaks are shared by the party.I believe you can consider our 1 hr, 2hr ability to be our limit breaks to be coming. You build them up and then release them for awesomeness - the longer build ups making higher tier awesome.
I believe it was a build up at least.. and some relation to parties (like in that one trailer everyone helped the BLM call down a meteor), though I dont know if it was said if you can or can't do one by your self.
Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

LOL I hope you guys didn't seriously think I was asking for 2hr long moves! I only meant the animations for a 1/2hr ability should last 1min or less. I was just trying to emphasis how they should make it be EPIC! lolI agree with Linkurrra epic 2 hr movies are acceptable I am quite partial to Gladiator with Russell Crowe. But even though a 2hr ability can fit into the scheme I don't think it should be the rule. As we all know from FFXI some 2hr abilities are quite lacking so instead of having them for every class they go case by case basis. Plus there are other limitations they can tag on instead of extended timer for very strong abilities. Like pre reqs where you must be at this % of HP or MP or the enemy is at % HP. There are also the extra payment for abilities such as along with TP you pay MP or HP but to go even further with statistical debuffs beyond just stances. All can be used for balancing purposes instead of just timers.
I completely agree that 2hr ability options are pretty much just like Limitbreaks except they are without the time restriction. and maybe this is a better solution!I believe you can consider our 1 hr, 2hr ability to be our limit breaks to be coming. You build them up and then release them for awesomeness - the longer build ups making higher tier awesome.
I believe it was a build up at least.. and some relation to parties (like in that one trailer everyone helped the BLM call down a meteor), though I dont know if it was said if you can or can't do one by your self.
However, I still say that a good CS in combat that would involve the entire party would be interesting. Now I understand that I am comparing an MMO to a singleplayer FF game. However, it is part of Final Fantasy.
I also understand the concern that somebody might DC and not get the loot when the mob dies. but quite honestly there isn't even a solution for this in 1.0. If you DC you leave the instance and have to run back from the beginining. If everybody leaves the instance before the player gets back they just miss out on the loot! Especially on bind on pickup items that can't be shared by other party members. Although I think they did make a change to that where within a X amount of time you could trade the items within your party before bind on pickup was permanent. but only with party members.
The nature of instances, cause these problems and can't really be avoided. Except by don't get disconnected if you can help it.
With that out of the way, adding a CS on a Limit Break or 1 or 2hr ability won't really change looting from DC'ing, its going to happen either way. Why not have a movie to watch?
One other thing they could do is not initiate the CS unless it is the killing blow! That way you won't have to worry about sync issues if other players skip the CS. Or make the movies unskippable and just make it part of the ability!
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