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  1. #1
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    Join Date
    Mar 2011
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    4,948
    Quote Originally Posted by Klefth View Post
    If I wanted that, though, I'd be playing WoW (though the good gameplay part there, at least imo, would be very questionable).
    No animation lock doesn't instantly mean good gameplay. But animation lock certainly doesn't improve gameplay.

    In real life you don't have to wait for your "naimations' to finish- One is capable of interrupting one's physical motions, or at least bringing them to a stop quickly if the need arises. Animation lock is an arbitrary 'sorry, you can't do this until i finish waving my arms around'. It's almost like your character is disobeying you.
    (2)

  2. #2
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alhanelem View Post
    No animation lock doesn't instantly mean good gameplay. But animation lock certainly doesn't improve gameplay.

    In real life you don't have to wait for your "naimations' to finish- One is capable of interrupting one's physical motions, or at least bringing them to a stop quickly if the need arises. Animation lock is an arbitrary 'sorry, you can't do this until i finish waving my arms around'. It's almost like your character is disobeying you.
    I meant the "sacrificing anything aesthetic in favor of 'good gameplay'" part of your last post. If the gameplay is smooth but the game ends up looking like generic trash, it'll get boring in no time for me and surely many others. You know, like the world's greatest MMO of all time. The one I couldn't bear for more than one day.

    Quote Originally Posted by Seirra_Lanzce View Post
    Hmmm lol even intense MOBA DotA has animation lock.
    This. It is a way to punish you if you time your skills wrong, too. You have to commit to your actions, and deal with the consequences of them, not just mindlessly spam your stuff whenever it's ready to use.
    (5)
    Last edited by Klefth; 01-14-2013 at 12:53 AM.