Quote Originally Posted by BruceyBruceyBangBang View Post
Also, what you had failed to see in both systems is that THEY ARE THE SAME. Animation lock WAS the global cool down. When you cast a spell in 1.0 you had a certain amount of down time where you couldn't spam the next spell. The current version does the same thing, the only difference is, you can move around while doing it. (At least when you're a melee)
Why were we able to activate skills while animation locked if it was our "global cooldown?"

Oh right, because they weren't the same thing at all!