Quote Originally Posted by Niqote View Post
The animation lock actually was not too bad.

It's the combination of disgraceful latency AND animation lock that was a nightmare.

At least with only animation lock you know 'I screwed up here and locked myself...but I can improve on that and learn better' But when you have sometimes fluctuating latency, it both confuses and irritates... and you blame or vocalize the thing right in front of you, in this case many blamed the animation lock.

I hate the global cool down, mostly because (as we have seen in the video footage) it cools down everything rather then a category. Why should a DD spell put healing spells into cool down? Ridiculous.
It was the animation lock, sorry to say. Maybe what you mean is that it wasn't solely to be blamed, but it certainly had a lot to do with it. Having that in combination with latency is a battle with the game's basic mechanics, and I'm sorry, but that's not fun nor a good time.

Also, what you had failed to see in both systems is that THEY ARE THE SAME. Animation lock WAS the global cool down. When you cast a spell in 1.0 you had a certain amount of down time where you couldn't spam the next spell. The current version does the same thing, the only difference is, you can move around while doing it. (At least when you're a melee)

Finally, the GCD is admittedly a second too long and was said to be tweaked for beta.