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  1. #1
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Seirra L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 100
    Hmmm lol even intense MOBA DotA has animation lock.
    (0)

  2. #2
    Player
    Pleymo's Avatar
    Join Date
    Mar 2011
    Posts
    26
    Character
    Pleymo Taru
    World
    Hyperion
    Main Class
    Thaumaturge Lv 54
    I never been against the animation lock, for me they just had to reduce it a bit, and with less lag it would have been ok. It was for me part of the gameplay to know when to cast or TP move. (Like kind of every other mmos).

    But they decided to remove it so, i'll trust SE and deal with it, it's not like it's a major change of the game anyway. (I just want the combo positionning back but it's another story)
    (2)

  3. #3
    Player

    Join Date
    Jan 2012
    Posts
    523
    It crippled my gaming experience, glad it's gone.
    (2)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    I meant the "sacrificing anything aesthetic in favor of 'good gameplay'" part of your last post. If the gameplay is smooth but the game ends up looking like generic trash, it'll get boring in no time for me and surely many others. You know, like the world's greatest MMO of all time. The one I couldn't bear for more than one day.
    Oh, I understand. I'm just telling you that animation lock doesn't help make a bad game good, or a good game better. It is a negative attribute in all situations.

    Hmmm lol even intense MOBA DotA has animation lock.
    NOT this. in DOTA the animation lock is an engine limitation. It's not there intentionally for aesthetics. In dota, everyone plays in the same arena every game every time (and other mobas dont offer that much more variety either)- Nobody gives a rats behind about aesthetics in it.
    (2)
    Last edited by Alhanelem; 01-14-2013 at 01:42 AM.

  5. #5
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Alhanelem View Post
    Oh, I understand. I'm just telling you that animation lock doesn't help make a bad game good, or a good game better. It is a negative attribute in all situations.
    In fighting games you cannot move while kicking/punching/whatever (usually). This is not a bad thing. Those games would be very bad if you were able to slide around while mashing roundhouse.

    In Demon's/Dark Souls, you are locked into an animation if you decide to press an attack button. That is what makes the combat system actually work. Hell, in The Legend of Zelda you have to stop when you thrust your sword.

    Having unrestrained movement while attacking works for some games but definitely not all games. It's fine if you don't want it in ARR, but saying it's ALWAYS bad to have attack animations lock you in place is dumb.

    It was part of the game in 1.0, saying it crippled your gaming experience is like saying that having to complete lines to clear them cripples your Tetris gaming experience.
    (9)

  6. #6
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I don't understand why they didn't make it so that they let you move during animation and it would either just end it or keep going like it did in XI iirc. That way, people who want to see the animation could still see it but if you needed to move then you could.
    (0)

  7. #7
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Riv View Post
    I don't understand why they didn't make it so that they let you move during animation and it would either just end it or keep going like it did in XI iirc. That way, people who want to see the animation could still see it but if you needed to move then you could.
    That's how casting animations worked, but not weaponskills. I'd be all for that.
    (0)

  8. #8
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Klefth View Post
    That's how casting animations worked, but not weaponskills. I'd be all for that.
    They can do it if they made the animation like the cast-bar. Player activate a WS, cast-bar start in the form of an animation, if the player don't move during the animation the WS hit the enemy after the animation.
    (0)

  9. #9
    Player
    Nayito's Avatar
    Join Date
    Jul 2012
    Posts
    65
    Character
    Nayito Alsinet
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    I all read from ppl complaining about the animation lock was a QQ because they got cought on the cracks, and that wasn't caused by ani-lock but from lag.

    http://www.youtube.com/watch?v=wx29WsAqDsw

    If you did that fight, you would know that, you would have goten hit by that second erruption on 13 nails.

    and they've made a whole new server structure now, we have the UI client side now as well.
    So i don't see any reason as why not have a working animation lock that can make the visuals more engaging and also make you use a bit more strategy in battles and not just spam spam spam
    (6)

  10. #10
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Nayito View Post
    I all read from ppl complaining about the animation lock was a QQ because they got cought on the cracks, and that wasn't caused by ani-lock but from lag.


    If you did that fight, you would know that, you would have goten hit by that second erruption on 13 nails.
    sorry i cant hear that "shit" anymore.. to fight the gameplay itself is not a good gameplay (or a gameplay "feature") for me.

    its like you have plenty of bugs, bad framerate and say "oh, it works as intended. its a feature. it is "tactical" to react appropriate to animation loc time"..are you SERIOUS?? please stop that bullshit.
    to take animation lock time into consideration concerning a battle is the most stupid thing that can happen in a game.. i cant believe that people in here are argumenting like that.
    HELL? ;X

    that chaos thrust or a heal binds me damn 3-5 seconds on the ground is so damn stupid and annoying. i rather would like to see "real" tactics instead of "fighting the animation lock time"..
    it is slowing down the battle pace, make it hard to get control over your own character, makes it appear to be choppy and boring.


    this is why hundred thousands of people left the game. the gameplay in 1.0. was awful unfluent.
    its like you are ignoring the facts what made the game a flop. you are the next Tanaka?


    and do you really think the battle animations in 2.0. look less good because of missing animation lock? i think it looks great, have you even watched closely?:
    WATCH

    i mean the paladin WS in the very beginning itself looked so damn great. and .. tada*.. without animation loc. woot*... believer. No animation lock means, you have much more control over your own character also..

    i say stop this madness.
    (2)
    Last edited by Tonkra; 01-14-2013 at 08:35 AM.

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