Quote Originally Posted by Alderton View Post
Flashiness is great, and yes, it is a staple of FF games previously. The problem here isn't that it doesn't look cool, nor is the concern that there shouldn't be some spectacular effects. The problem is that, given the speed of the game (in the video), and the frequency of these flashy abilities, that it becomes a bit cluttered and hard to distinguish what is going on. Also remember that only one ability was ever happening in previous FF games. This becomes a huge issue when you are in a party. And don't forget that there is content planned for 24 people.
On the contrary... in fact, the flashiness is what helps to assist other players in timing their own weaponskills more accurately.

Matter of fact, if you played FFXI, you will understand that in many instances even if you were watching the chat logs for your skillchain cue...(remember all the "<call10> Aldo-san usung Weaponskill now!!!" prompt lines?)... you sometimes missed the cue even if you had your chat log rigorously filtered.

In those cases, you found yourself actually watching the screen (not the chat log) for when Aldo-san would unleash his weaponskill... then count to three under your breath, and then did yours for the all-important skillchain. Sheesh, the more sophisticated player would even add the /wait 3 in their macros to get the timing even more precise.

Point is, in many instances where there were large alliances, you actually WANT to see the flashy weaponskill of your assigned skillchain group members on your screen. So yeah... gimme more flashy... people who don't like it, turn it off. Period.