Sure let me go ahead and make 10 threads to complain that animations aren't flashy enoughWow, some people love to attack someone for simply sharing an opinion, and one that is actually a valid concern.
Flashiness is great, and yes, it is a staple of FF games previously. The problem here isn't that it doesn't look cool, nor is the concern that there shouldn't be some spectacular effects. The problem is that, given the speed of the game (in the video), and the frequency of these flashy abilities, that it becomes a bit cluttered and hard to distinguish what is going on. Also remember that only one ability was ever happening in previous FF games. This becomes a huge issue when you are in a party. And don't forget that there is content planned for 24 people.
The other small point to be made here is that, if everything is is super awesome omgwtfbbq flashy, it lessens the impact of how neat higher level abilities are, unless those are even MORE flashy (contributing to the problem posted above).
What I read from the OP was that, while it looked cool, there is an issue where the flashiness starts having a negative impact on gameplay. That's a valid statement, and not one to start personally attacking him over. Gawd!
1 thread is enough. and sure go ahead. it's your right to say your opinion when it really bothers you.
and obviously this topic is something that bothers the OP and quite some others as well.
On the contrary... in fact, the flashiness is what helps to assist other players in timing their own weaponskills more accurately.Flashiness is great, and yes, it is a staple of FF games previously. The problem here isn't that it doesn't look cool, nor is the concern that there shouldn't be some spectacular effects. The problem is that, given the speed of the game (in the video), and the frequency of these flashy abilities, that it becomes a bit cluttered and hard to distinguish what is going on. Also remember that only one ability was ever happening in previous FF games. This becomes a huge issue when you are in a party. And don't forget that there is content planned for 24 people.
Matter of fact, if you played FFXI, you will understand that in many instances even if you were watching the chat logs for your skillchain cue...(remember all the "<call10> Aldo-san usung Weaponskill now!!!" prompt lines?)... you sometimes missed the cue even if you had your chat log rigorously filtered.
In those cases, you found yourself actually watching the screen (not the chat log) for when Aldo-san would unleash his weaponskill... then count to three under your breath, and then did yours for the all-important skillchain. Sheesh, the more sophisticated player would even add the /wait 3 in their macros to get the timing even more precise.
Point is, in many instances where there were large alliances, you actually WANT to see the flashy weaponskill of your assigned skillchain group members on your screen. So yeah... gimme more flashy... people who don't like it, turn it off. Period.
"After ten years, finally headed to Sharlayan... absolutely stoked"
I agree with this statement as well. There's a balance between the two extremes that I'd like to see. It needs to be visual enough to be able to understand what others are doing without keeping your eyes glued to the chat log, but if there are too many flashy actions going on all the time, then you have the same problem. This time, the issue is that you can't see what others (or the mobs) are doing because party member #7's actions are lost in the chaos of particle fx coming off of the mob.
I love me some visual eye candy, it just needs to be tuned to a degree where it doesn't interfere with me understanding what is going on, on a regular basis. But i completely agree with you, it shouldn't be the opposite, where I still don't know what is going on because there is nothing to distinguish actions apart from one another.
I don't see the flashy stuff he is talking about, but you can't see the mobs they are fighting because the mobs die in like 2 seconds....
The flinching.. being looked into - yay
The flashy.. mixed feelings, if you were by your self it wouldnt really feel too flashy - I hope they can make some light flood and dispersion rate or something.. So its not BRIGHT dark BRIGHT dark... BRIGHT BRIGHT DARK BRIGHT DARK BRIGHT DARK BRIGHT .. lol like someone's club example on the first page. This was a problem in 1.0 as well, like someone said too.. :P
Edit: I talked about the light coming from skills, the actual skills being so "Crazy" I think is a normal hallmark of SE
Did anyone listen to it though? I think it -sounds- too flashy. The bow sounds like some kind of rocket from an action packed movie sequence where the rocket forget it had an ammo limit. Maybe star wars..
All the real metal clashing and arrow bolts streaking.. I want that and I'd have to say I hear no real item in those alpha trailers.
If you watch the end of the world trailer you can hear the clashing sounds more appropriately, not that counts as ingame though.. lol
Last edited by Shougun; 01-13-2013 at 12:06 PM.
Sure while we're at it lets request this as a system menu option
Turn off Spell Animations [yes] [no]
Turn off Activated Ability Animations [yes] [no]
Quit inventing things to complain about [yes]
stuff usually seems flashy until you jump in and actual start fighting for yourself. FFXI seemed flashy to me at first, after about a month i could tell absolutely everything that was going on and often what was ABOUT to happen. it's just how MMO's are sometimes
"Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.