Page 6 of 15 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 142
  1. #51
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Alderton View Post
    Wow, some people love to attack someone for simply sharing an opinion, and one that is actually a valid concern.

    Flashiness is great, and yes, it is a staple of FF games previously. The problem here isn't that it doesn't look cool, nor is the concern that there shouldn't be some spectacular effects. The problem is that, given the speed of the game (in the video), and the frequency of these flashy abilities, that it becomes a bit cluttered and hard to distinguish what is going on. Also remember that only one ability was ever happening in previous FF games. This becomes a huge issue when you are in a party. And don't forget that there is content planned for 24 people.

    The other small point to be made here is that, if everything is is super awesome omgwtfbbq flashy, it lessens the impact of how neat higher level abilities are, unless those are even MORE flashy (contributing to the problem posted above).

    What I read from the OP was that, while it looked cool, there is an issue where the flashiness starts having a negative impact on gameplay. That's a valid statement, and not one to start personally attacking him over. Gawd!
    Sure let me go ahead and make 10 threads to complain that animations aren't flashy enough
    (2)

  2. #52
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Warlock View Post
    Sure let me go ahead and make 10 threads to complain that animations aren't flashy enough
    1 thread is enough. and sure go ahead. it's your right to say your opinion when it really bothers you.
    and obviously this topic is something that bothers the OP and quite some others as well.
    (1)

  3. #53
    Player
    Alderton's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    112
    Character
    Alderton Morris
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Warlock View Post
    Sure let me go ahead and make 10 threads to complain that animations aren't flashy enough
    Yes, that's another issue, and this isn't the first time I've seen this issue. But that isn't the reason you or others have jumped on him.
    (1)

  4. #54
    Player
    Ramesses's Avatar
    Join Date
    Aug 2011
    Location
    Sharlayan
    Posts
    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    Reaper Lv 70
    Quote Originally Posted by Alderton View Post
    Flashiness is great, and yes, it is a staple of FF games previously. The problem here isn't that it doesn't look cool, nor is the concern that there shouldn't be some spectacular effects. The problem is that, given the speed of the game (in the video), and the frequency of these flashy abilities, that it becomes a bit cluttered and hard to distinguish what is going on. Also remember that only one ability was ever happening in previous FF games. This becomes a huge issue when you are in a party. And don't forget that there is content planned for 24 people.
    On the contrary... in fact, the flashiness is what helps to assist other players in timing their own weaponskills more accurately.

    Matter of fact, if you played FFXI, you will understand that in many instances even if you were watching the chat logs for your skillchain cue...(remember all the "<call10> Aldo-san usung Weaponskill now!!!" prompt lines?)... you sometimes missed the cue even if you had your chat log rigorously filtered.

    In those cases, you found yourself actually watching the screen (not the chat log) for when Aldo-san would unleash his weaponskill... then count to three under your breath, and then did yours for the all-important skillchain. Sheesh, the more sophisticated player would even add the /wait 3 in their macros to get the timing even more precise.

    Point is, in many instances where there were large alliances, you actually WANT to see the flashy weaponskill of your assigned skillchain group members on your screen. So yeah... gimme more flashy... people who don't like it, turn it off. Period.
    (4)
    "After ten years, finally headed to Sharlayan... absolutely stoked"


  5. #55
    Player
    Alderton's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    112
    Character
    Alderton Morris
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ramesses View Post
    On the contrary... in fact, the flashiness is what helps to assist other players in timing their own weaponskills more accurately.
    I agree with this statement as well. There's a balance between the two extremes that I'd like to see. It needs to be visual enough to be able to understand what others are doing without keeping your eyes glued to the chat log, but if there are too many flashy actions going on all the time, then you have the same problem. This time, the issue is that you can't see what others (or the mobs) are doing because party member #7's actions are lost in the chaos of particle fx coming off of the mob.

    I love me some visual eye candy, it just needs to be tuned to a degree where it doesn't interfere with me understanding what is going on, on a regular basis. But i completely agree with you, it shouldn't be the opposite, where I still don't know what is going on because there is nothing to distinguish actions apart from one another.
    (3)

  6. #56
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I don't see the flashy stuff he is talking about, but you can't see the mobs they are fighting because the mobs die in like 2 seconds....
    (2)

  7. #57
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    The flinching.. being looked into - yay
    The flashy.. mixed feelings, if you were by your self it wouldnt really feel too flashy - I hope they can make some light flood and dispersion rate or something.. So its not BRIGHT dark BRIGHT dark... BRIGHT BRIGHT DARK BRIGHT DARK BRIGHT DARK BRIGHT .. lol like someone's club example on the first page. This was a problem in 1.0 as well, like someone said too.. :P

    Edit: I talked about the light coming from skills, the actual skills being so "Crazy" I think is a normal hallmark of SE

    Did anyone listen to it though? I think it -sounds- too flashy. The bow sounds like some kind of rocket from an action packed movie sequence where the rocket forget it had an ammo limit. Maybe star wars..

    All the real metal clashing and arrow bolts streaking.. I want that and I'd have to say I hear no real item in those alpha trailers.

    If you watch the end of the world trailer you can hear the clashing sounds more appropriately, not that counts as ingame though.. lol
    (1)
    Last edited by Shougun; 01-13-2013 at 12:06 PM.

  8. #58
    Player
    Gugnir's Avatar
    Join Date
    Aug 2011
    Posts
    217
    Character
    Fri Day
    World
    Midgardsormr
    Main Class
    Viper Lv 100
    Sure while we're at it lets request this as a system menu option

    Turn off Spell Animations [yes] [no]
    Turn off Activated Ability Animations [yes] [no]

    Quit inventing things to complain about [yes]
    (6)

  9. #59
    Player
    Doho's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 50
    stuff usually seems flashy until you jump in and actual start fighting for yourself. FFXI seemed flashy to me at first, after about a month i could tell absolutely everything that was going on and often what was ABOUT to happen. it's just how MMO's are sometimes
    (1)
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

  10. #60
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Finchley View Post
    The mob they are attacking right... knew I wasnt alone in this!
    you mean like

    (3)

Page 6 of 15 FirstFirst ... 4 5 6 7 8 ... LastLast