I'll start making judgments in Beta. I thought 1.0 was pretty even and consistent about it's flashiness.

I'll start making judgments in Beta. I thought 1.0 was pretty even and consistent about it's flashiness.


I like how people used single player titles and end class skills to justify there blindness to an overly appalling issue.
you start with meh looking skills and earn your holy shit i'm going blind over'ere ability's. there called passive progression rewards, games that don't have them get boring real quick.
I think balance is the point here. I love flashy moves, the flashier the better. However I do think how flashy an ability is should be dependant on how powerful the ability is. As an example, stone throw should be nowhere near as flashy (if at all) as flare. It goes without saying. If low level abilities are as flashy as the higher ones it kind of takes the awesomeness away from those higher tier abilities.
Personally I don't think SE would ever make this mistake, let's remember its Alpha and the levels only go up to 20. Maybe SE made the abilities flashier to give a visual example of higher tier abilities. Who knows. I also think playing a game and being an observer can give two completley different views. You might not even notice the flashyness when playing as you're focused on something else. I'd wait till beta and try it for youself and then see what you think.



I think they can adjust the brightness of them, that's for sure. Besides that, I don't really see anything wrong.
It's funny, only a few months ago was there a thread about wanting flashier animations.
Yeah I totally agree with this post, when you're looking at your screen trying to find out what kind of mob you're fighting... with a team of 4 players, I'm sorry it's way to flashy, what will it be with 8players team, or 24players oO ?...
Compared to v1.0 I can understand on Atomos it can be flashy we were quite a lot but with a 4players team... It was also less fluorescent in 1.0 than ARR. I was glad when they said it'll be less flashy. Can't wait to see differences between Alpha and Beta.![]()

I love how you can just speak for everyone?Hey hey - Watching all the latest video's of dungeons and party battles etc, there is a major overload of flashy spells and abilities going on, you can hardly see the mob they are attacking (in the dungeon) due to all the bright colours and flashes.
This is wayyyyy too much....It is going to give every one a major head ache and sore eyes.
This type of animation should be left for skill chains, and major spells abilities, not every single ability you have.
Oh well lucky for me I have legacy status, so will get to give it a go soon in the beta... maybe its not as bad as I think....
Thanks for reading
Yeah. The thing is I am .. truly over 50, and my eyesight isn't so hot, never has been but I just am not having the problems the poor little person you were responding to is having.
I wonder if he/she/they have considered that perhaps they need to go visit an optometrist because the problem isn't the game, it is them? If I am okay with my old tired eyes, what is his/her/their problem?
You sound too Hot to be over 50Yeah. The thing is I am .. truly over 50, and my eyesight isn't so hot, never has been but I just am not having the problems the poor little person you were responding to is having.
I wonder if he/she/they have considered that perhaps they need to go visit an optometrist because the problem isn't the game, it is them? If I am okay with my old tired eyes, what is his/her/their problem?![]()
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