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  1. #11
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Rau View Post
    topic.


    I prefer Animation Lock for aesthetics in most cases, but I recall it being a problem for many in general.

    I am curious to hear why it is seen as inferior to global cool downs, in terms of immersion/battle/etc.
    the combat feels very unfluent, not really active and it does not make fun.

    why should i be bound for 2-3 secs on the ground after successfully casting a cure spell? how awful is that?!


    Quote Originally Posted by Pseudopsia View Post
    Animation lock can work if it's implemented correctly.

    FFXIV 1.0 was very bad example because you had to wait till your weapon skill animation completed before being able to move your character.
    well and thats the definition of animation lock.. congrats..

    animation lock -> bound on the ground till animation is finished


    Quote Originally Posted by Gentaro View Post
    You can see it as bad programming, because it stops you from running from cracks on iffy for example - you can also see it as a combat mechanic. And it is/was possible to do ifrit anyways, plus without the huge latency differences for US/EU players the impact wouldnt have been that big.

    Of course I complained about it as well then I died to eruptions, but that doesn't mean i would want it removed - I liked the animation lock and I wish it was still there in 2.0...
    "game mechanic"... sorry... if a so called "game mechanic" which it wasnt .. is so annoying from preventing to play the game without any delays .. this isnt a game mechanic.. ask thousands of players who left the game.

    the gameplay till the end of 1.0. was just horrible. you fought the gameplay and not the boss itself very often.. and THATS NOT A GOOD THING. you just should listen to yourself what you are talking..
    (3)
    Last edited by Tonkra; 01-13-2013 at 12:29 AM.