Seeing how we were handed a lot of content, where we had to be constantly on the move (instance speedruns, dodging Ifrit's cracks, "dance around" the target in order to pull off combos etc.), the animation lock started to get more and more in the way of our performance. When the unresponsive gameplay and sloppy controls start to get into the way of player's performance, the funfactor takes a deep, deep dive.

Not to mention, considering the future of PvP content, anilock in every skill is simply beyond comprehension. Considering a cat-and-mice-situation between two players, simply either one using a SINGLE skill - heck, ANY SKILL - would have most likely resulted to either getting mauled, or retreating succesfully.