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  1. #1
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    Aesthetics that get in the way of good gameplay are aesthetics I can do without.
    (1)

  2. #2
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    KaiTBF's Avatar
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    Dec 2011
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    Gridania
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    Kai Khada
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    Balmung
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    Pugilist Lv 50
    Quote Originally Posted by Alhanelem View Post
    Aesthetics that get in the way of good gameplay are aesthetics I can do without.
    Good gameplay with unfitting aesthetics is no better for many of us. A balance has to be found if you intend to make a good game.
    (7)

  3. #3
    Player
    Yrusama's Avatar
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    Oct 2011
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    Limsa Lominsa
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    Character
    Y'ruh Tia
    World
    Sargatanas
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    Botanist Lv 99
    Quote Originally Posted by KaiTBF View Post
    Good gameplay with unfitting aesthetics is no better for many of us. A balance has to be found if you intend to make a good game.
    Most of the animations I saw from the alpha videos looked fine. I think many of the LNC combos in particular were quick enough that I didn't really notice any sliding. The spear throw move in particular is a great example, as the character does a full-body leap as he performs the throw. It would look great if the character were charging the enemy. So it's a matter of animating the characters in such a way that they don't appear to slide.

    As for spells, I'm pretty sure they cancel when the player tries to move. This was a decisive change to 1.0's system for mages, and I'm sure they will leave it that way.
    (0)
    Quote Originally Posted by Rukkirii View Post
    I'll save you Yoshida!

    /casts Raise

  4. #4
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    Quote Originally Posted by KaiTBF View Post
    Good gameplay with unfitting aesthetics is no better for many of us. A balance has to be found if you intend to make a good game.
    I haven't seen any "unfitting" aesthetics. When I do, I'll agree with you. Breaking animations in order to prevent forced delays in game input is an appropriate gameplay sacrifice. Animation blending to be implemented in the beta should alleviate any issues. This is the only extent to which the balance you desire will be struck. If animation lock were to exist I would be demanding that they make the animations faster so it doesn't slow the game down or impede the control of my character.

    The game will be perfectly "good" whether or not there is animation lock. I do not measure the "good' value of a fantasy game by how realistic the animations are. I measure the good value of a game by how strong its actual gameplay is, as that's what actually defines the game.

    Animation lock doesn't have to be bad. It can be well done.
    No, sorry, animation lock is always bad. it should awlays be minimized via animation blending, or not exist at all.
    (2)
    Last edited by Alhanelem; 01-13-2013 at 02:36 PM.

  5. #5
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    Klefth's Avatar
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    Klefth Reinhart
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    Excalibur
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    Quote Originally Posted by Alhanelem View Post
    Aesthetics that get in the way of good gameplay are aesthetics I can do without.
    If I wanted that, though, I'd be playing WoW (though the good gameplay part there, at least imo, would be very questionable).
    (0)

  6. #6
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    Quote Originally Posted by Klefth View Post
    If I wanted that, though, I'd be playing WoW (though the good gameplay part there, at least imo, would be very questionable).
    No animation lock doesn't instantly mean good gameplay. But animation lock certainly doesn't improve gameplay.

    In real life you don't have to wait for your "naimations' to finish- One is capable of interrupting one's physical motions, or at least bringing them to a stop quickly if the need arises. Animation lock is an arbitrary 'sorry, you can't do this until i finish waving my arms around'. It's almost like your character is disobeying you.
    (2)

  7. #7
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    Klefth's Avatar
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    Klefth Reinhart
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    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Alhanelem View Post
    No animation lock doesn't instantly mean good gameplay. But animation lock certainly doesn't improve gameplay.

    In real life you don't have to wait for your "naimations' to finish- One is capable of interrupting one's physical motions, or at least bringing them to a stop quickly if the need arises. Animation lock is an arbitrary 'sorry, you can't do this until i finish waving my arms around'. It's almost like your character is disobeying you.
    I meant the "sacrificing anything aesthetic in favor of 'good gameplay'" part of your last post. If the gameplay is smooth but the game ends up looking like generic trash, it'll get boring in no time for me and surely many others. You know, like the world's greatest MMO of all time. The one I couldn't bear for more than one day.

    Quote Originally Posted by Seirra_Lanzce View Post
    Hmmm lol even intense MOBA DotA has animation lock.
    This. It is a way to punish you if you time your skills wrong, too. You have to commit to your actions, and deal with the consequences of them, not just mindlessly spam your stuff whenever it's ready to use.
    (5)
    Last edited by Klefth; 01-14-2013 at 12:53 AM.