Nice ideas. Thief needs to be its own job though. So maybe Assassin -> Ninja, since classes are just random names that are closely related to the Job its going to become.Its amazing how limited and short sighted people are in terms of jobs and the future of XIV. If we can stop looking backwards at XI and be open to new and creative ways of bringing a fresh face to this game, it could turn out to really worthwhile.
Looking at Ninja from a new perspective:
Solo play.
The ninja, using their high evasion and shadowy skills, preys upon the creatures of Eorzea. Singling out solo targets, ninjas rely on a number of tools to defeat their foes. Deadly two-handed attacks, debilitating Ninjutsu magic, and various projectile weapons are all of part of their arsenal. And always by their side, aiding them in battle, is their spirit animal!
These spirit animals could be quested for (think wolf, anole, coerul, etc.) and then given a particular parameter that fits the players style (tank, dd, support). To balance this in terms of party play (because we know people will), the spirit animal can only be summoned as a 5 minute ability that does a powerful attack. When solo, the spirit animal is summoned until defeated with a 2 minute cooldown after death.
Having the flexibility to have both party and solo play that fits within the background of the Ninja class makes for a fun and unique experience. As for the prerequisite job, I imagine Thief would be a fit, with a number of status effect moves and evasion/sneak attack related skills.
Thoughts?
I think Pilferer -> Thief would be a good match.
"You cannot simultaneously prevent and prepare for war."
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