Puppetmaster!
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Puppetmaster!
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With this im sure that a hunter class is on paper, or maybe a beastmaster with a bow, he doesnt look like a bard now
Bows have built-in infinite arrows in ARR, it's no longer necessary to carry stacks of arrows. Bow stats are re-calibrated in light of this, so that you'd get the same power as you would from using arrows of the highest possible level for the bow's level (by v1's standards). Since arrows with special effects are removed from the game, these effects will be converted to skills usable with any bow, probably made available around the same level as the arrows they replace, and/or bows with special effects.
As for throwing weapons, they're supposed to shift from stackable consumables to infinitely reusable single items.
That's the plan anyway...
In light of this, you don't need a pet to carry ammo in ARR.
Ahh I didn't know about arrows being infinite, I just recalled something about prices being reduced along with players' gil, and I remembered them using arrows as an example, could be wrong though ^^.
Yes, arrows were cited as an example because initially during game design for version 1, the prices of all items were intended to be lower, but this made even low-cost arrows too expensive because of their expendable nature and high value of the minimum currency unit, so they adjusted the cost of *everything else* to balance things out.
Imagine a Marauder axe costing 300gil, you can use that axe for a few levels without having to pay any more than that.
For an Archer, let's say you use around 500 arrows to get that many levels, even if you lower the price of the bow AND arrows to 1gil each, it'll end up costing you at least 501gil.
Rather than making fractions of gil, they inflated the price of everything other than arrows, diluting the value of 1gil, so that arrows would be affordable:
Axe: 3000 gil
Bow: 2500 gil + 500x 1gil for arrows = 3000 gil
By integrating arrows into bows and replacing other consumable munitions into reusable items which can be sold at a higher price, they practically removed every 1gil item in the game, making the cheapest remaining items 10gil or more. In light of this, they shaved off that last digit from every price in the game (as well as from our wallets) in a process called currency redenomination (look it up, it's a very real thing), so that the munition-less items can be priced the way they originally envisioned it, without the need for large numbers.
There are still people who adamantly claim that we'll be poorer because of the lower numbers (or that they're being robbed of 90% of their fortune), but really, buying a 300gil axe on a budget of 1000gil, or buying a 3000gil axe on a budget of 10000gil is really a 30% hit on your wallet in both cases, so same difference.
Of course, some items will have their price adjusted separately from the redenomination process as they may end up being more or less useful after all the rebalancing they're doing in ARR. Bows will probably see an increase in price to account for the fact you don't need to buy munitions anymore. A weapon with the ability to stun occasionally may end up being more valuable if the mechanics behind the Stun effect are changed (just an example, don't think they'll actually change that)
I stopped here because i said nothing about "paying" for them. o-o Whats with these forums and people throwing words in each others mouths.
Obtaining pets will be as easy as SE decides to make it. That small boost of having it summoned/unsummoned caters to the class/job functionality and can strengthen roles in a party. I mean, you have to admit, the idea isn't a bad one, it's just that, you're response is proof that when someone doesn't understand something, they are automatically against it, not even a question asked.
So much for throwing in a unique idea to try and steer away from the usual vanity pet idea that exists in every other MMO out there. This is why we have a "WoW" clone. lol
Last edited by Nuru; 01-03-2013 at 08:51 PM.
I never knew the reasoning behind why they did the currency devaluation. This makes a lot of sense now! As a fellow Archer I'm quite thankful. Makes me wonder what the value of the more powerful arrows will be.Yes, arrows were cited as an example because initially during game design for version 1, the prices of all items were intended to be lower, but this made even low-cost arrows too expensive because of their expendable nature and high value of the minimum currency unit, so they adjusted the cost of *everything else* to balance things out.
Imagine a Marauder axe costing 300gil, you can use that axe for a few levels without having to pay any more than that.
For an Archer, let's say you use around 500 arrows to get that many levels, even if you lower the price of the bow AND arrows to 1gil each, it'll end up costing you at least 501gil.
Rather than making fractions of gil, they inflated the price of everything other than arrows, diluting the value of 1gil, so that arrows would be affordable:
Axe: 3000 gil
Bow: 2500 gil + 500x 1gil for arrows = 3000 gil
By integrating arrows into bows and replacing other consumable munitions into reusable items which can be sold at a higher price, they practically removed every 1gil item in the game, making the cheapest remaining items 10gil or more. In light of this, they shaved off that last digit from every price in the game (as well as from our wallets) in a process called currency redenomination (look it up, it's a very real thing), so that the munition-less items can be priced the way they originally envisioned it, without the need for large numbers.
There are still people who adamantly claim that we'll be poorer because of the lower numbers (or that they're being robbed of 90% of their fortune), but really, buying a 300gil axe on a budget of 1000gil, or buying a 3000gil axe on a budget of 10000gil is really a 30% hit on your wallet in both cases, so same difference.
Of course, some items will have their price adjusted separately from the redenomination process as they may end up being more or less useful after all the rebalancing they're doing in ARR. Bows will probably see an increase in price to account for the fact you don't need to buy munitions anymore. A weapon with the ability to stun occasionally may end up being more valuable if the mechanics behind the Stun effect are changed (just an example, don't think they'll actually change that)
How about a pet system like Ragnarok online?
To get a Pet you need first a tame item. Then you use the tame item on the monster during the fight (like Pokemon).
After you tamed it successfully you get a pet egg. Now you need an incubator to hatch the egg.
Now you have your pet, but it is hungry and need food. Each pet need another type of food. If you don't feed it , it run away. If you feed it his love to you raise up. With the time it learn new tricks like emotes or spaming the chatbox full.
...So you tame a pet and then it turns into an egg?
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