Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast
Results 61 to 70 of 77

Thread: On "Pets"

Hybrid View

  1. #1
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Inzoum View Post
    Yes, arrows were cited as an example because initially during game design for version 1, the prices of all items were intended to be lower, but this made even low-cost arrows too expensive because of their expendable nature and high value of the minimum currency unit, so they adjusted the cost of *everything else* to balance things out.

    Imagine a Marauder axe costing 300gil, you can use that axe for a few levels without having to pay any more than that.
    For an Archer, let's say you use around 500 arrows to get that many levels, even if you lower the price of the bow AND arrows to 1gil each, it'll end up costing you at least 501gil.

    Rather than making fractions of gil, they inflated the price of everything other than arrows, diluting the value of 1gil, so that arrows would be affordable:
    Axe: 3000 gil
    Bow: 2500 gil + 500x 1gil for arrows = 3000 gil

    By integrating arrows into bows and replacing other consumable munitions into reusable items which can be sold at a higher price, they practically removed every 1gil item in the game, making the cheapest remaining items 10gil or more. In light of this, they shaved off that last digit from every price in the game (as well as from our wallets) in a process called currency redenomination (look it up, it's a very real thing), so that the munition-less items can be priced the way they originally envisioned it, without the need for large numbers.

    There are still people who adamantly claim that we'll be poorer because of the lower numbers (or that they're being robbed of 90% of their fortune), but really, buying a 300gil axe on a budget of 1000gil, or buying a 3000gil axe on a budget of 10000gil is really a 30% hit on your wallet in both cases, so same difference.

    Of course, some items will have their price adjusted separately from the redenomination process as they may end up being more or less useful after all the rebalancing they're doing in ARR. Bows will probably see an increase in price to account for the fact you don't need to buy munitions anymore. A weapon with the ability to stun occasionally may end up being more valuable if the mechanics behind the Stun effect are changed (just an example, don't think they'll actually change that)
    I never knew the reasoning behind why they did the currency devaluation. This makes a lot of sense now! As a fellow Archer I'm quite thankful. Makes me wonder what the value of the more powerful arrows will be.
    (0)

  2. #2
    Player
    Takeshi_Eiketsu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    174
    Character
    Takeshi Eiketsu
    World
    Maduin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Linkurrra View Post
    I never knew the reasoning behind why they did the currency devaluation. This makes a lot of sense now! As a fellow Archer I'm quite thankful. Makes me wonder what the value of the more powerful arrows will be.
    More powerful arrows? there are no arrows in ARR...NONE whatsoever, lol, its all on an unlimited system, that is what he was saying.

  3. #3
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Takeshi_Eiketsu View Post
    More powerful arrows? there are no arrows in ARR...NONE whatsoever, lol, its all on an unlimited system, that is what he was saying.
    I figured they would add different ones eventually, what really sucked about the old system is you had to stop combat to switch or make a macro. At least with ARR you could just assign the other arrows to the action bar.

    I'm just saying even though there is currently none, it doesn't mean it will always be that way.

    Quote Originally Posted by Shougun View Post
    I like the idea of pets collecting at the house while you are away but where does your pet go when you dont own a house? The inn? Chocobo stable?

    Your pocket?
    I think it would be cool if you didn't have a house that your pet may be seen roaming the streets! SE doesn't have to render all the pets that have no homes yet at once. Just randomly show 4-5, or maybe a pack just wandering the streets, with their names above their head. Ppl can interact and play with them if they choose or ignore them.

    It would provide a bit of user customizable atmosphere. And just because your pet may be roaming around, it doesn't mean you can't pull out our pet and play with it any place else. They just roam around on a route and find a gate players can't go through when they are finished and disappear! Then a new one may spawn.
    (1)
    Last edited by Linkurrra; 01-04-2013 at 12:08 PM.

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    How about a pet system like Ragnarok online?
    To get a Pet you need first a tame item. Then you use the tame item on the monster during the fight (like Pokemon).
    After you tamed it successfully you get a pet egg. Now you need an incubator to hatch the egg.
    Now you have your pet, but it is hungry and need food. Each pet need another type of food. If you don't feed it , it run away. If you feed it his love to you raise up. With the time it learn new tricks like emotes or spaming the chatbox full.
    (0)

  5. #5
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Felis View Post
    How about a pet system like Ragnarok online?
    To get a Pet you need first a tame item. Then you use the tame item on the monster during the fight (like Pokemon).
    After you tamed it successfully you get a pet egg. Now you need an incubator to hatch the egg.
    Now you have your pet, but it is hungry and need food. Each pet need another type of food. If you don't feed it , it run away. If you feed it his love to you raise up. With the time it learn new tricks like emotes or spaming the chatbox full.
    SWG (Star Wars Galaxies) had a class called Bio-Engineer like this. (Keep in mind this is a Sci-Fi game vs. Fantasy ) You would go out and not tame but sneak up and extract DNA to breed your own pet. You could even cross-breed to combine abilities, colors and features. (still ended up looking like the base animal, just the color and stats changed)

    Well once you bred a pet, it would start off as a baby. Basically a smaller scaled down version of the actual pet. Think full adult version just tiny. When you brought your animal out you could train it commands from animal handlers. (I forget the name it's been so long and this was Pre-NGE New Game Engine).

    So alot like Pokemon you could level up your pet and train it new attack commands! There was even an option to stunt it's growth so it wouldn't grow any bigger. So you could always have baby, but it would be worthless in combat. (Think Vanity Pets)

    On the flip side, there was an option to buy steroids to make a animal grow bigger than it's actual adult size! So you could have huge animals. But these steroids were temporary and your animal would shrink back down to normal size after about an hour.

    I think SE could go the slightly extra mile and make baby versions of the animals your capture/tame when you raise them!
    I only mention this because we seem to have A LOT of pokemon fans on here lol. I never played Pokemon, but I do see the appeal!
    (2)

  6. #6
    Player
    Pwnagraphic's Avatar
    Join Date
    May 2011
    Location
    Ul'Dah
    Posts
    669
    Character
    Pwna Graphic
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    ...So you tame a pet and then it turns into an egg?
    (0)

  7. #7
    Player
    Rustyhagun's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    . Everyone with little pets running around them sounds very gimmicky to me. The only animal/pet I want next to me, is my Chocobo. While I'm raising it.

    Arcanist will have their summon pets. Beast master(when it comes) will have theirs as well. We all sound like children getting all excited to have a "Littlest pets shop" FFXIV mmo.

    If Yoshi makes this game, draw towards little pets, that give you stats or what have you. It will feel very pokemon-ish to me. And it will feel/look silly seeing everyone with a pet icon running behind them.

    Can we leave pets, running next to their master, to the Beastmasters and Summoners please.
    (1)
    Last edited by Rustyhagun; 01-04-2013 at 04:04 AM.
    "You cannot simultaneously prevent and prepare for war."

  8. #8
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    FFXIV, meet Chao Garden. >3>
    (1)

  9. #9
    Player
    fmonkey13's Avatar
    Join Date
    May 2011
    Posts
    213
    Character
    Ryelee Antilles
    World
    Bismarck
    Main Class
    Thaumaturge Lv 50
    Personaly i would like to see each class/job, have its own special pet it can use. Or even a few choices per class/job. Rather than all classes having same pets.
    (1)

  10. #10
    Player
    Sirakitty's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    305
    Character
    Avyenne Solstice
    World
    Zodiark
    Main Class
    Conjurer Lv 90
    i totally would be just fine if the pets stays in the house, nothing more. i think anything else would be too much, since summoner is coming for sure and i hope later on beastmaster.

Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast