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Thread: Job Dungeons

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  1. #1
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    No offense, but this idea seems incredibly stupid.. I really don't like it
    (0)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by syntaxlies View Post
    No offense, but this idea seems incredibly stupid.. I really don't like it
    No offense, whatever follows this statement is almost always offensive. :P

    Or that prefacing a statement with it doesnt excuse the offense that follows.. lol

    Plus you gave no reason why you thought it was stupid, so best construction is "I dont like it".

    (Not saying you cant dislike it, or there aren't legitimate reasons you think its stupid. But come on lol you gave us nothing but an insult and a thumbs down).
    (3)
    Last edited by Shougun; 01-03-2013 at 10:00 AM.

  3. #3
    Player
    stanleyyoung's Avatar
    Join Date
    Apr 2012
    Location
    ul dah
    Posts
    217
    Character
    Stanley Young
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    i haven't read through this entire thread but having only one class/job allowed for dungeon seems like it will just cause balancing issues along with unnecessary problems for SE when their main focus should be balancing content for classes and jobs alike making them relevant and not obsolete.

    personally to me if SE would restrict parties from class/job stacking by not allowing X amount of said classes/jobs to be in party then i could deal with that but having an entire dungeon and furthermore content dedicated just to one specific class/job seem silly.
    (0)