* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Resource police! :P
Its hardly wasted resources when the resources are 90% complete (recycling). If they designed one time content that was highly exclusive I could see this argument moving further, though honestly where did the resource counting birth from? Yoshida can tell us what resources he has available, for all we know (.0001% likely) Yoshida has a whole team sitting on their thumbs waiting for someones idea. That and I'm sure he has a list of rainy-day ideas.
Last edited by Shougun; 01-03-2013 at 07:29 AM.
Well, you can recycle those resources and use the same assets to make different fights for each job. But a party consisting of a single job sounds kinda silly. I'd rather be seeing a solo fight that's challenging and is tailored to that job's strengths and weaknesses. XI did have a handful of solo boss battles, most of which varied depending on the job you used.
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