Quote Originally Posted by Shougun View Post
Dont know why a mage would be aganist an armored mount - just because mages dont wear armor is no reason why everything associated around the mage has no armor.
Ever seen artwork of mounted mages? Most either have plain mounts, mounts without saddles, or supernatural creatures. It's part of the motif, and if a player wants to go for that, prior to mount speed normalization you could not.

No not really. If you want to get through a heavy crowd you may try to run straight through heavy duty, or you may try to zip and weave - or even a balance of both. Application still applicable and more importantly logical.
You missed the point. You replied to the part of the post mentioning how everyone would go for the best and look exactly the same. You tried to rebut it using jobs as an example for some reason. I'm telling you you can't compare jobs to mounts, though the person you quoted has a good point.

Given enough time, people WILL look exactly the same by stacking the same stats and most likely going for the same gear. Hence the Scorpion Harness and Haubergeon armies in FFXI.

Yes - because the numbers are hard to balance or at a point power creep says screw you lol. But having no differences is far more childish and as I keep calling it - relegates decisions to designer choice.
The developers choosing to not urinate on player choice doesn't fall under childish.

You're failing to recognize that people tend to flock to the "best" formulas and set ups and gear schemes regardless of what the activity is. Mounts with stats would be no different because if polka-dot Chocobo turns out to be the fastest, has highest carrying capacity, can dig the deepest and can make a mean turkey and tomato sandwich, everyone and their mother is going to use polka-dot Chocobo and ignore every other mount in the game.

Very different because its multiplayer. Else no.
Simplified, as I need to get to bed soon:

RPGs are built on a story with a beginning and end. They also are limited to systems that more often than not are not real time (in before Rogue Galaxy, FFXII and The Last Story). You also have complete control over progression and almost all elements within your group. You could do a run of FFVI with just Edgar, Celes, Gau and Cyan and no one would be the wiser over you leaving out the rest of the cast. You could do a 4 WHM run in FFI and no one would care.

MMORPGs are built on persisting worlds and require that you be a lot more inclusive. You're not in control of everything that goes on because you have 3/7/23 other people you are counting on to get things done. Likewise, mechanics are different and player input in battles is also very different (yes, this does include moving out of the fire, stun/interrupt rotations and preventative healing). Best of all, you have to respect the choices of the other players (outside of odd cases of mob mentality. See: Final Fantasy XI).


Vanity system is anti rpg.
Looking like a mismatched clown is anti-RPG. Character appearance for the most part doesn't change in console RPGs. All vanity slots do is mimic what console RPGs have been doing since Final Fantasy I.

If you have a problem that your iconic look isnt available ask for a new mount or use the old mount and deal - as the world has consequences.
The asinine real world comparison comes out. Not surprised. Let me break it to you: People play fantasy games to escape the bounds of reality. Even moreso in alternate world games like MMORPGs.

If you want constant consequences to your actions, go log on to Real Life. Or play KOTOR.