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Thread: A mounts matter

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  1. #23
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Ruisu View Post
    Just don't make us do raids for mounts. Quests, like with AF are completely OK. But raids for mounts is just going to cause a bunch of shit and be dumb all around.

    Don't do it.
    lol, thinks of a moment in WoW about a .0001% mount drop.

    ... ... Ah.. yes :P

    I think they could use the token system they have - make mounts cost that way from dungeons. I agree they should be quest related more though - when I think ridding something I think that I must have tamed it first (or charmed it with magic), just obtaining a mount from thin air felt really awkward.

    Quote Originally Posted by xXHalloweenTrixXx View Post
    People have different interests in games, not everyone is 'hardcore' roleplayers, cause really its not an issue. The game is still a game after all, and people should be able to can be happy with how their characters are seen like.
    I think the people that call themselves RPers and fail all logic (like the armor - I'm a tanking girl with a bikini) are failing the RP and are more like DP - dream playing (Bad acronym.. lol). Role playing requires you to actually inhabit the role.

    Edit: In some games, or pretty much in all anime, the strength of the character is from themselves or from the magic in the items and not from its substance / realistic protection range, so to rp in that sense makes sense (power from within is all that matters in those cases, not gear) - however FFXIV is strictly a gear matters MMO (else it wouldnt matter what you wore into combat or that gear wouldnt have (which it does) a general materiel / cover amount = defense amount, even the colliseum gear follows this 'a bit' which has low defense stats).

    As role play is more then just the story. Also to those single player games they purposely designed it so you equiped accessories and never armor - your strength for taking damage was always determined by accessories * and the inner power (like iron skin meditation, except to a whole new level). * (though sometimes the accessory was an armor piece).

    In this game you use gear to appropriately tank therefore the gear is important to the rp element. Its not associate-able in the same way.
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    Last edited by Shougun; 01-02-2013 at 03:05 PM.