Just don't make us do raids for mounts. Quests, like with AF are completely OK. But raids for mounts is just going to cause a bunch of shit and be dumb all around.
Don't do it.
Just don't make us do raids for mounts. Quests, like with AF are completely OK. But raids for mounts is just going to cause a bunch of shit and be dumb all around.
Don't do it.
Well RPGs essentially means a game that has a story and character progression, it really doesn't matter about armor designs. So really, what it seems to me is that you want a fantasy game with more realism.
There are many rpgs and mmorpgs that has people wearing ridiculous armors (even final fantasy titles may I add). You could see a bikini armor and it grants high defense, which doesn't really make much sense but its there to appeal to the player and how they want their character to be seen as. So really its the same concept xD but the game is still an rpg despite the outrageous/stylish/unreal armors that doesn't necessarily translate to the proper stats if they were in fact trying to go by realistic values.
So really, why force realism unto other players? If a person wants to have a cool looking character or a funny looking one, it really isn't a problem. You can avoid them or rp with your inner circle of friends who avoid the vanity system.
People have different interests in games, not everyone is 'hardcore' roleplayers, cause really its not an issue. The game is still a game after all, and people should be able to can be happy with how their characters are seen like.
lol, thinks of a moment in WoW about a .0001% mount drop.
... ... Ah.. yes :P
I think they could use the token system they have - make mounts cost that way from dungeons. I agree they should be quest related more though - when I think ridding something I think that I must have tamed it first (or charmed it with magic), just obtaining a mount from thin air felt really awkward.
I think the people that call themselves RPers and fail all logic (like the armor - I'm a tanking girl with a bikini) are failing the RP and are more like DP - dream playing (Bad acronym.. lol). Role playing requires you to actually inhabit the role.
Edit: In some games, or pretty much in all anime, the strength of the character is from themselves or from the magic in the items and not from its substance / realistic protection range, so to rp in that sense makes sense (power from within is all that matters in those cases, not gear) - however FFXIV is strictly a gear matters MMO (else it wouldnt matter what you wore into combat or that gear wouldnt have (which it does) a general materiel / cover amount = defense amount, even the colliseum gear follows this 'a bit' which has low defense stats).
As role play is more then just the story. Also to those single player games they purposely designed it so you equiped accessories and never armor - your strength for taking damage was always determined by accessories * and the inner power (like iron skin meditation, except to a whole new level). * (though sometimes the accessory was an armor piece).
In this game you use gear to appropriately tank therefore the gear is important to the rp element. Its not associate-able in the same way.
Last edited by Shougun; 01-02-2013 at 03:05 PM.
And you see right there is your problem :P. It seems you have an elitist mentality on how an RPer should be like. There are many kinds of roleplayers, and vanity system is actually helpful to some roleplayers in portraying the character they want to be seen as. As I said you want realism, but a rpg doesn't necessarily has to be realistic.
Also I've played many single player rpgs where armor can be equipped, so where are you getting your information from? We must be playing different single player RPG games. Maybe expand your library of RPG games?
Last edited by xXHalloweenTrixXx; 01-02-2013 at 01:32 PM.
Most of the FF with accessories, once the ability to model items onto the character existed - since to continue the RP element you expected something to change.
You may call it elitist and I call those who think its RP poor RPers. "I'm rp'ing what I wear doesnt matter" ok why are you using this boot but it isnt that boot? "Because its better" So your gear does matter? "Yeah but I like the way this sock looks" ... bad rp. The person distinctly decided to ignore inhabiting the role to break rules that isnt to role play.
Last edited by Shougun; 01-02-2013 at 01:38 PM.
it is a waste of development time if theres no gameplay for it.
if they decide to make things to do with the mounts then it would be good but they really need the core of the game in working order before adding other things. an expansion would be the perfect thing for it that would give them time to make things that work.
crafting on the other hand, SMH......
Ever seen artwork of mounted mages? Most either have plain mounts, mounts without saddles, or supernatural creatures. It's part of the motif, and if a player wants to go for that, prior to mount speed normalization you could not.
You missed the point. You replied to the part of the post mentioning how everyone would go for the best and look exactly the same. You tried to rebut it using jobs as an example for some reason. I'm telling you you can't compare jobs to mounts, though the person you quoted has a good point.No not really. If you want to get through a heavy crowd you may try to run straight through heavy duty, or you may try to zip and weave - or even a balance of both. Application still applicable and more importantly logical.
Given enough time, people WILL look exactly the same by stacking the same stats and most likely going for the same gear. Hence the Scorpion Harness and Haubergeon armies in FFXI.
The developers choosing to not urinate on player choice doesn't fall under childish.Yes - because the numbers are hard to balance or at a point power creep says screw you lol. But having no differences is far more childish and as I keep calling it - relegates decisions to designer choice.
You're failing to recognize that people tend to flock to the "best" formulas and set ups and gear schemes regardless of what the activity is. Mounts with stats would be no different because if polka-dot Chocobo turns out to be the fastest, has highest carrying capacity, can dig the deepest and can make a mean turkey and tomato sandwich, everyone and their mother is going to use polka-dot Chocobo and ignore every other mount in the game.
Simplified, as I need to get to bed soon:Very different because its multiplayer. Else no.
RPGs are built on a story with a beginning and end. They also are limited to systems that more often than not are not real time (in before Rogue Galaxy, FFXII and The Last Story). You also have complete control over progression and almost all elements within your group. You could do a run of FFVI with just Edgar, Celes, Gau and Cyan and no one would be the wiser over you leaving out the rest of the cast. You could do a 4 WHM run in FFI and no one would care.
MMORPGs are built on persisting worlds and require that you be a lot more inclusive. You're not in control of everything that goes on because you have 3/7/23 other people you are counting on to get things done. Likewise, mechanics are different and player input in battles is also very different (yes, this does include moving out of the fire, stun/interrupt rotations and preventative healing). Best of all, you have to respect the choices of the other players (outside of odd cases of mob mentality. See: Final Fantasy XI).
Looking like a mismatched clown is anti-RPG. Character appearance for the most part doesn't change in console RPGs. All vanity slots do is mimic what console RPGs have been doing since Final Fantasy I.Vanity system is anti rpg.
The asinine real world comparison comes out. Not surprised. Let me break it to you: People play fantasy games to escape the bounds of reality. Even moreso in alternate world games like MMORPGs.If you have a problem that your iconic look isnt available ask for a new mount or use the old mount and deal - as the world has consequences.
If you want constant consequences to your actions, go log on to Real Life. Or play KOTOR.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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