* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
The only difference between Chocobos and other mounts will be that chocobos can fill up a party slot in combat, and will likely have more barding/equipment customization.
As a mount though, a chocobo is no different than the others besides aesthetics. So when it comes to riding, the chocobo isn't really better than the others. It's all up to personal preference.
Except it really doesnt sum anything up. Mounts being paramount isnt something restricted to racing games. If you go into war with a chocobo or if you go into war with a tank and the behave the same.. damn that's a silly idea - and more particularly that's horrible rp, and thus rpg.
And no, just because there are stats doesnt mean everyone will use the same mount. There are different stats and classes for the game (pld, thf, blm, ect, ect) and not everyone uses the same class. Introduction of stats doesnt have to mean everyone chooses the same thing.
Finally I disagree making a game more rpg like and less Designer Fashion for a game titled an mmorpg is a waste of resources, though I would say its a waste of resources to design something distinctly at odds with what the game is titled (rpg). A wild living breathing existent place because it has qualities as such - not a vapor of meaningless layers.
I really dont want to see SE lose sight of whats an RPG in order to succumb to all this vanity nonsense.
I can easily turn that around by saying that while a warrior would not mind an armored mount, a mage might be cross if the fastest mounts in the game are all armored mounts.
I personally ran into this in WoW before mount speeds were normalized. My warrior wasn't hit badly by that because I happened to choose the Alterac Ram, which was top speed and armored. My mage had the choice of going slow on a chestnut mare or swallowing RP pride and going for the armored warhorses that could go at top speed.
The jobs are not used for exactly the same thing. Mounts are mounts. Difference in concept and application.And no, just because there are stats doesnt mean everyone will use the same mount. There are different stats and classes for the game (pld, thf, blm, ect, ect) and not everyone uses the same class.
Oh please. It's inevitable. It always happens in anything that involves number crunching and stats. Hell, it even happened in Pokemon, and that's as far as you can get from wizards and dragons.Introduction of stats doesnt have to mean everyone chooses the same thing.
RPG and MMORPG function under very different conventions.Finally I disagree making a game more rpg like and less Designer Fashion for a game titled an mmorpg is a waste of resources, though I would say its a waste of resources to design something distinctly at odds with what the game is titled.
On appearance, RPGs have theirs built in. Final Fantasy characters are all designed to be stylish and have good-looking gear. Their mounts and rides always look awesome.
MMORPGs suffered the conundrum of gear appearance until someone had the brilliant idea of having vanity slots as an in-game system. Mount appearance is no different, because if you picture your wizard on a saddleless black horse but have to pick the heavily armored ram or warhorse because they go at top speed and are practical to have, then having a mount is not going to be very fun to you.
There's a reason stuff like mount speed and such scaling with your character's riding skill/level is a much better idea than it scaling with the mount itself.
I guess you hate vanity slots too, huh?I really dont want to see SE lose sight of whats an RPG in order to succumb to all this vanity nonsense.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Totally agree with you. This is after all a mmoRPG. I thought you had some good ideas. Stuff that exists just because "it looks good" feels so empty to me, and doesn't make as much sense from a role playing perspective. It would make sense if there was a different experience for riding different mounts. Riding a chocobo should be different than riding a coeurl. It doesn't have to be complex. Even if it's just different movement speed I think that'd be great.
http://chaostheoryffxiv.enjin.com
Dont know why a mage would be aganist an armored mount - just because mages dont wear armor is no reason why everything associated around the mage has no armor. That being said the fastest mount being heavily armored would be pretty silly unless it was like bahamut.. (bahamut could have a city on him and still be fast kind of thing)
No not really. If you want to get through a heavy crowd you may try to run straight through heavy duty, or you may try to zip and weave - or even a balance of both. Application still applicable and more importantly logical.
Yes - because the numbers are hard to balance or at a point power creep says screw you lol. But having no differences is far more childish and as I keep calling it - relegates decisions to designer choice. I dont want to play a fashion game (that doesnt mean I dont think about how I look, but rather I think of many contexts and not just how it makes my boots and ass look).
Very different because its multiplayer. Else no.
I do hate vanity slots, I think its people crying I want everything rather then being forced to take the decisions. Vanity system is anti rpg. If you have a problem that your iconic look isnt available ask for a new mount or use the old mount and deal - as the world has consequences. Vanity system removes consequences like some child book.
So again, I hate the vanity system because people are asking to take consequence and decision out of the game so they can have whatever they want without consequence - anti rpg (because if you were to properly rp you would understand everything has consequence).
Last edited by Shougun; 01-02-2013 at 11:59 AM.
People against this sound to some degree phobic of cool shit LOL ..its ridiculous
I think people need to understand, most people play mmorpgs as simply games not as a medium for them to roleplay on. So everything doesn't have to make sense, its a matter of pleasing the customer. If you are a good roleplayer, you can make sense out of non-sense lol.
By the way I like rping but my personal opinion is I think vanity slots actually help in roleplaying, as it allows a person to roleplay what they want and how they want it to be. More freedom.
I think you should be able to wear what you want but with consequence. For example you are in town and want to be a little bit silly and run around naked and rp as a wild man- Great! You want to RP as a reindeer and fight a boss? Great! But face the consequences.
Vanity destroys that last part (consequence) and thus is against rp as rp is also about response not just about action. You give action and the game and others give response.
Also SE should just call it an mmoG and not an mmoRPG if they are going to fail on the account of RPG. Which Yoshida said "This is first and foremost an RPG".
Last edited by Shougun; 01-02-2013 at 01:02 PM.
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