You're the one that stated that you had it on a high authority that we would have had to wait for several months for the beta and that we were all "in for a rude awakening" and all that if we believed otherwise. Since that proved to be (as expected) an obvious lie, your credibility isn't exactly at its best right now.
1: july is not the hard cap. The end of june is the end of the schedule. Do your math.
2: The schedule quite evidently establishes a best case scenario and a worst case scenario. Assuming the worst case scenario (actually beyond the worst case) is the only realistic one doesn't hold a shred of logic.
3: They clearly indicated in the schedule all the downtime between phases. There's no logic in arguing that they just "forgot" to indicate the one after open beta. They just stated an "early access" as a possibility, and by all means and purposes for what we all are concerned, early access is launch.
4: there's almost never a sizable downtime between open betas to release, especially when character data carries over.
You're simply wrong, and the schedule proved you were lying. all yours "bros", "is looking a little sad" and "in for a rude awakening" can't hide that. May want to come to terms with the idea
You should not be. You seem to be a bit confused about the difference between concurrent users and total users on a server. As per Yoshida, the servers are designed to hold 5000 concurrent players. Servers designed to hold 5000 concurrencies, can *easily* hold 25-30000 or even more total users each. It's very rare for any server of any MMORPG to have more than 20% of their total userbase online concurrently. For instance EVE Online (that has an easy counter and only one server, making doing the math easy), has 450,000 users, and you'll very rarely see more than 50k people online at the same time.
If they have even just 5 worlds on, they can easily house up to 125,000 players in total..