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  1. #141
    Player SkyeWindbinder's Avatar
    Join Date
    Aug 2012
    Posts
    1,256
    Character
    Skye Windbinder
    World
    Masamune
    Main Class
    Conjurer Lv 67
    Quote Originally Posted by Warlock View Post
    For Yoshi-P confirming that people wont leave raids w/o a reward you can tell the fights and/or getting to the fight will be brutal...examples are Raven Nevermore and Garuda (hard)
    If Yoshi can make it so it's really that hard, then I suppose it would balance out everyone going home with a reward. On the other hand, it might shorten the replayability of the game if there's no content present that people would want to repeat. Double edged sword.
    (0)

  2. #142
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SkyeWindbinder View Post
    Well come on, Reyhart. Let's be honest here. The system we have works, and it keeps players coming back for more. Therefore, it succeeds. If you have a better system, you should present it. Note, I said "better" system. This is just my humble $0.02, but your paint by numbers gambit "things you shoulda done" system idea, well, it kind of... sucked. No offense meant, of course.
    Honestly, I don't understand how this system still works. What motivation can people find to do the same thing a 200th time, when they were screwed 199 times by a simple dice roll ?

    How do people thought, back in the days of FFXI, that getting the Empress Hairpin was "challenging" when you could OS the NM that could drop it ?

    And more importantly, why do they consider people who claim "challenge over random" to be "gimme gimme players" ?

    My ideas certainly have flaws, but at least you could feel proud when the game rewards you.
    (0)

  3. #143
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Because we already have such system in place in Garuda (which gives 2 token upon winning) or Darnus hard (which gives earring upon winning), which you obviously never beat despite asking for challenges, then you make things complicated by suggesting gambit system when tokens can do just fine.
    (4)

  4. #144
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by ispano View Post
    If you could get something every run for sure, well your party anyhow, it would take very little time til you stopped doing it.
    So how come everyone doesn't have the White Ravens ? Because they got their ass kicked hard by Nael.

    By progressins through challenge, you could also build steadily your way to the best items.
    AF aren't hard, so you start with this.
    Grand companies items aren't hard too, but a bit longer, so with your AF, you'll gather enough company seals
    Beastmen strongholds are a bit harder, so with GC Set, you'll hunt for these items.
    Ifrit is yet harder than the strongholds, so with your drops, you'll fight it, then Garuda, then the dungeons, etc...

    You won't hunt directly for the best items, because it'll be too difficult.
    (3)

  5. #145
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Reynhart View Post
    So how come everyone doesn't have the White Ravens ? Because they got their ass kicked hard by Nael.

    By progressins through challenge, you could also build steadily your way to the best items.
    AF aren't hard, so you start with this.
    Grand companies items aren't hard too, but a bit longer, so with your AF, you'll gather enough company seals
    Beastmen strongholds are a bit harder, so with GC Set, you'll hunt for these items.
    Ifrit is yet harder than the strongholds, so with your drops, you'll fight it, then Garuda, then the dungeons, etc...

    You won't hunt directly for the best items, because it'll be too difficult.
    Because you also have to realize that a large part of the community gets upset when they can't do something without putting in a lot of effort. I understand the working your way up and bettering yourself mentality. But much of the community they're trying to appeal to doesn't seem to like playing that way.
    (1)

  6. #146
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Chardrizard View Post
    Because we already have such system in place in Garuda (which gives 2 token upon winning) or Darnus hard (which gives earring upon winning), which you obviously never beat despite asking for challenges, then you make things complicated by suggesting gambit system when tokens can do just fine.
    I admit that Nael Deus Darnus was a step in the right direction, but it was lost in the myriad of RNG supremacy for every other fight.
    The token system is as little as considerate as the drop rate system, just capped in time. Your skill have no impact on your reward (As long as you can win the fight, of course)

    I'm not complaining for not having the White Ravens since I never managed to beat Darnus, but killing Ifrit a dozen times to gain only one totem is far more frustrating.
    (0)

  7. #147
    Player
    Join Date
    Sep 2012
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    1,462
    Quote Originally Posted by Reynhart View Post
    So how come everyone doesn't have the White Ravens ? Because they got their ass kicked hard by Nael.

    By progressins through challenge, you could also build steadily your way to the best items.
    AF aren't hard, so you start with this.
    Grand companies items aren't hard too, but a bit longer, so with your AF, you'll gather enough company seals
    Beastmen strongholds are a bit harder, so with GC Set, you'll hunt for these items.
    Ifrit is yet harder than the strongholds, so with your drops, you'll fight it, then Garuda, then the dungeons, etc...

    You won't hunt directly for the best items, because it'll be too difficult.
    Amen..well said people try to skip this thus they fail...they want to run before been able to walk ..i saw parties pop dead at Garuda wearing full AF
    (2)

  8. #148
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by ispano View Post
    Because you also have to realize that a large part of the community gets upset when they can't do something without putting in a lot of effort.
    I really like your sentence. If one don't want to "put a lot of effort" in one's reward, then this game is not for him/her, be it "very difficult fights with guaranteed reward" or "ridiculous drop rate so that you have to repeat dungeons and fights over and over"

    These people think that they'll hit the 1% drop on their first run, and will get bored pretty quick when confronted to the real thing.

    It's almost as if they say "I don't want to work so I can steadily build my income...I'd rather play the lottery over and over, I'm confident I will win"
    (1)
    Last edited by Reynhart; 12-26-2012 at 10:36 AM.

  9. #149
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Warlock View Post
    Amen..well said people try to skip this thus they fail...they want to run before been able to walk ..i saw parties pop dead at Garuda wearing full AF
    Who can blame them for wanting a change of pace after missing "earlier" drops so many times ?
    (0)

  10. #150
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Reynhart View Post
    I really like your sentence. If one don't want to "put a lot of effort" in one's reward, then this game is not for him/her, be it "very difficult fights with guaranteed reward" or "ridiculous drop rate so that you have to repeat dungeons and fights over and over"

    These people think that they'll hit the 1% drop on their first run, and will get bored pretty quick when confronted to the real thing.
    But you see, SE is trying to appeal to a much larger player base, which includes those people. You'll almost never convince people to change the way they play or that the game is not for them. If they "like" other parts of the game, they want it to appeal to them and many want it changed to do so. Most people i've seen don't quite "get" the fact that some games may not be for them, they'd rather have them changed.
    (0)

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