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  1. #1
    Player
    Coyohma's Avatar
    Join Date
    Mar 2011
    Posts
    70
    Character
    Coyohma Aerra
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by Abriael View Post
    Probability and luck are, for the purpose of getting a random number generator hit the right number, exactly the same thing.

    The less random number generators there are in a game, the better.
    On the previous page, you said that "profit wouldn't be based on luck (anymore), and that it would remove the element of randomness."

    So help me understand. If you have a 76% chance to obtain a specific item as the video showed at one point, no luck is involved. But if it's, say, 40% as you might estimate for a situation in 1.0, then it becomes luck?


    Edit - I'll take it the next step. We saw percentages ranging from 72 to 80 in the video. The lower percentages appearing on the higher level tree. It's reasonable to think that the higher the tree level, the more valuable the item, the lower the percentage will be.

    Now, explain to me how if you came across a level 50 tree with an item at 40%, how that would differ from a 40% chance of getting an item in 1.0.
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    Last edited by Coyohma; 12-16-2012 at 08:32 AM.

  2. #2
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Coyohma View Post
    On the previous page, you said that "profit wouldn't be based on luck (anymore), and that it would remove the element of randomness."

    So help me understand. If you have a 76% chance to obtain a specific item as the video showed at one point, no luck is involved. But if it's, say, 40% as you might estimate for a situation in 1.0, then it becomes luck?


    Edit - I'll take it the next step. We saw percentages ranging from 72 to 80 in the video. The lower percentages appearing on the higher level tree. It's reasonable to think that the higher the tree level, the more valuable the item, the lower the percentage will be.

    Now, explain to me how if you came across a level 50 tree with an item at 40%, how that would differ from a 40% chance of getting an item in 1.0.
    I'm going off what I see on the video. When I'll see low percentages, I'll consider it, but so far the influence of luck seems marginal at best.

    Which is good.
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