Quote Originally Posted by Abriael View Post
Not necessarily. it just means that profit won't be based on luck, but on a time-based constant. It's the same. It just removes the element of randomness.
Gathering in 1.0 wasn't luck, it was probability -just as this video shows its percentages.

What do you think changed in 1.0 when you changed the level (bar) at which you were gathering?