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  1. #11
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by alexhatesmil View Post
    It's not the same, though. In 1.0, you started each craft with 100 durability, and durability loss was governed by the RNG. Now, the starting value for durability varies per item, and durability loss seems to be arithmetic and based on the skill being used.

    Also, instead of only being able to use skills once, you can use skills as many times as durability and your CP pool allow. It looks like crafting is now going to be about managing resources, leaving the end result much more in the hands of the crafter.

    In 1.0, crafting was still too random to feel like it was skill based. Yes, you had to decide when the right time to use your skills was, but failing a synth too often felt like it was out of your control. In ARR, if you fail a synth, you have no one to blame but yourself.
    Wow you got way more out of that video than I did.
    I do appreciate the breakdown though.

    What I am confused about is, what is the point of tracking durability when you have CP?! If you run out of CP or Durability do you have a lesser quality item? or is it like 1.0 and you completely fail synthesis and lose item?

    Quote Originally Posted by Ramen View Post
    By the way, if your eyes are sharp enough, you see when that kitty go to lv 10 the #2 ->24 and #3->70 red value increased too with total cp 142->147 is also increased... how's that going to change the whole synth process... /think
    You may have to spell this out for me a little. I'm being dense. Other than you get more points to play with as you level.

    Quote Originally Posted by Nayto View Post
    If there's no wrist-flick then of course battling would be boring, since you have no way to defend yourself.
    Totally agree with you Nayto, I would love it if Gatherers had a way of defending themselves in some way in dangerous areas without having to switch classes.

    I would love it if you could import skills from your other classes that you have leveled. No restriction, other than using Job abilities. And while you can USE these abilities, thats all you get. The privilege to use them. You may have a Scythe, or Hatchet as a weapon, but it has weapon damage stats equivalent to the level of the tool. And of course, you don't earn XP for Gatherer by fighting or earn XP for any class either. You only earn XP by gathering with that tool equipped.

    So while, being an Gather, Harvester, or Fisher would not be terribly useful in a party, your not defenseless gathering either!

    So Yoshi-P please, add this!!!! However, I have a slight inkling that he has already, they just haven't confirmed it.
    (0)
    Last edited by Linkurrra; 12-14-2012 at 11:01 AM.

  2. #12
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Linkurrra View Post
    What I am confused about is, what is the point of tracking durability when you have CP?! If you run out of CP or Durability do you have a lesser quality item? or is it like 1.0 and you completely fail synthesis and lose item?
    If you run out of durability your synth fail.
    If you run out of CP you can only use the standard synth skill (which cost 0 CP), but you can still reach 100% progress. The CP is the new limit how many skills you can do during a craft (instead of 5 skills, each skill once). The CP increase with level up. In the video it increase from 142 to 147 after the level up.
    (3)
    Last edited by Felis; 12-14-2012 at 11:20 AM.

  3. #13
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Ah, that makes sense thanks! Felis.
    (0)

  4. #14
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by alexhatesmil View Post
    It looks like crafting is now going to be about managing resources
    I wish people would have this mindset about the battle system instead of "I think the GCD is too slow" or "You'll run out of TP too fast on harder mobs"
    (5)

  5. #15
    Player
    Ramen's Avatar
    Join Date
    Apr 2012
    Posts
    194
    Character
    Ramen Denkeim
    World
    Excalibur
    Main Class
    Thaumaturge Lv 62
    hmm... there are reasons people being vague or unreasonable faith on something...

    well hmm from video
    lv9 you have 142 cp.
    #1 skill Standard synth cost 0 cp.
    #2 skill standard touch cost 22 CP.
    #3 skill Master's mend cost 66 CP.
    if you are crafting that lv10 plumped maple shortbow... pause the video you will see at lv9 durability 60 difficulty 28
    /cough

    so that means if each action cost 10 durability you have 6 action chance. I guess, just guessing, the difficulty similar to gathering chance, higher difficulty your each action have lower success chance.
    /cough

    if action blow up is nothing gain. you lose one chance.

    At lv9 you can see you need 23 progress to complete, and each Standard synth give you 12. so you need 3+ action chances to complete (cus multiple of them might fail). then you have 3- other action slots to use whatever, probably Standard touch. However that will need 66CP. you have 142 so not a big deal. You will have 10cp left. if you failed any of them you still have 86 cp to pop master's mend to get 3 more action chance. then you out of cp can't do anything but progress. if you can somehow hax and add 12 more cp, you gain one more chance to standard touch.

    At lv10
    #1 0CP
    #2 24CP
    #3 70CP
    same plumped maple shortbow still durability 60 difficulty 28 (<-- weird it didnt decrease something must be wrong) /think
    so...I assume each standard synth still give you 12 progress (/trap) you still need 3+ chance to complete. you have 3- chance to standard touch... that need 72 CP with #3 70 you only have 5 cp left. to gain another standard touch chance you need additional 19CP. it's all math here not from my dream...
    so if this continue to lv12 you might have to choose should I standard touch or should I save my craft and pop master's mend...


    I wonder what will happen if you increase craftmanship or magic craftmanship... /think
    (2)
    Last edited by Ramen; 12-14-2012 at 11:45 AM.

  6. #16
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Nayto View Post
    If there's no wrist-flick then of course battling would be boring, since you have no way to defend yourself.
    /sarcasm
    your tools is your weapon
    (0)
    Aion Zwei - Masamune

  7. #17
    Player SkyeWindbinder's Avatar
    Join Date
    Aug 2012
    Posts
    1,256
    Character
    Skye Windbinder
    World
    Masamune
    Main Class
    Conjurer Lv 67
    Quote Originally Posted by Aion View Post
    your tools is your weapon
    Oh really?

    In that case, watching a weaver fight should be... interesting.
    (2)

  8. #18
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    Quote Originally Posted by SkyeWindbinder View Post
    Oh really?

    In that case, watching a weaver fight should be... interesting.
    Watch out! He's got a LUMINARY NEEDLE/TAMBOURINETHINGY!
    (2)

  9. #19
    Player
    Genjuro's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    149
    Character
    Hyacinth Feng
    World
    Ultros
    Main Class
    Bard Lv 90
    Quote Originally Posted by Ramen View Post
    hmm... there are reasons people being vague or unreasonable faith on something...

    well hmm from video
    lv9 you have 142 cp.
    #1 skill Standard synth cost 0 cp.
    #2 skill standard touch cost 22 CP.
    #3 skill Master's mend cost 66 CP.
    if you are crafting that lv10 plumped maple shortbow... pause the video you will see at lv9 durability 60 difficulty 28
    /cough

    so that means if each action cost 10 durability you have 6 action chance. I guess, just guessing, the difficulty similar to gathering chance, higher difficulty your each action have lower success chance.
    /cough

    if action blow up is nothing gain. you lose one chance.

    At lv9 you can see you need 23 progress to complete, and each Standard synth give you 12. so you need 3+ action chances to complete (cus multiple of them might fail). then you have 3- other action slots to use whatever, probably Standard touch. However that will need 66CP. you have 142 so not a big deal. You will have 10cp left. if you failed any of them you still have 86 cp to pop master's mend to get 3 more action chance. then you out of cp can't do anything but progress. if you can somehow hax and add 12 more cp, you gain one more chance to standard touch.

    At lv10
    #1 0CP
    #2 24CP
    #3 70CP
    same plumped maple shortbow still durability 60 difficulty 28 (<-- weird it didnt decrease something must be wrong) /think
    so...I assume each standard synth still give you 12 progress (/trap) you still need 3+ chance to complete. you have 3- chance to standard touch... that need 72 CP with #3 70 you only have 5 cp left. to gain another standard touch chance you need additional 19CP. it's all math here not from my dream...
    so if this continue to lv12 you might have to choose should I standard touch or should I save my craft and pop master's mend...


    I wonder what will happen if you increase craftmanship or magic craftmanship... /think

    You, missy, can make my showbow anyday. ^^d

    Lol most people would probably just push the dang button.
    (0)

  10. #20
    Player
    GinTama's Avatar
    Join Date
    Mar 2011
    Posts
    722
    Character
    Strawberry Dragon
    World
    Phoenix
    Main Class
    Arcanist Lv 61
    Quote Originally Posted by Felis View Post
    If you run out of durability your synth fail.
    If you run out of CP you can only use the standard synth skill (which cost 0 CP), but you can still reach 100% progress. The CP is the new limit how many skills you can do during a craft (instead of 5 skills, each skill once). The CP increase with level up. In the video it increase from 142 to 147 after the level up.
    if you run out of durability but progress is full, you succeed.
    (1)

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