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  1. #8
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by alexhatesmil View Post
    It's not the same, though. In 1.0, you started each craft with 100 durability, and durability loss was governed by the RNG. Now, the starting value for durability varies per item, and durability loss seems to be arithmetic and based on the skill being used.

    Also, instead of only being able to use skills once, you can use skills as many times as durability and your CP pool allow. It looks like crafting is now going to be about managing resources, leaving the end result much more in the hands of the crafter.

    In 1.0, crafting was still too random to feel like it was skill based. Yes, you had to decide when the right time to use your skills was, but failing a synth too often felt like it was out of your control. In ARR, if you fail a synth, you have no one to blame but yourself.
    Wow you got way more out of that video than I did.
    I do appreciate the breakdown though.

    What I am confused about is, what is the point of tracking durability when you have CP?! If you run out of CP or Durability do you have a lesser quality item? or is it like 1.0 and you completely fail synthesis and lose item?

    Quote Originally Posted by Ramen View Post
    By the way, if your eyes are sharp enough, you see when that kitty go to lv 10 the #2 ->24 and #3->70 red value increased too with total cp 142->147 is also increased... how's that going to change the whole synth process... /think
    You may have to spell this out for me a little. I'm being dense. Other than you get more points to play with as you level.

    Quote Originally Posted by Nayto View Post
    If there's no wrist-flick then of course battling would be boring, since you have no way to defend yourself.
    Totally agree with you Nayto, I would love it if Gatherers had a way of defending themselves in some way in dangerous areas without having to switch classes.

    I would love it if you could import skills from your other classes that you have leveled. No restriction, other than using Job abilities. And while you can USE these abilities, thats all you get. The privilege to use them. You may have a Scythe, or Hatchet as a weapon, but it has weapon damage stats equivalent to the level of the tool. And of course, you don't earn XP for Gatherer by fighting or earn XP for any class either. You only earn XP by gathering with that tool equipped.

    So while, being an Gather, Harvester, or Fisher would not be terribly useful in a party, your not defenseless gathering either!

    So Yoshi-P please, add this!!!! However, I have a slight inkling that he has already, they just haven't confirmed it.
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    Last edited by Linkurrra; 12-14-2012 at 11:01 AM.