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  1. #1
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Wolfie View Post
    And if it's optional, like I said in my first post from which you derived this whole argument?
    My point is that the developers must make the decision on their end, not the players, as they are the ones developing the quests. I would rather their options be kept open, as in have different pointers for a spot or a area to search in instead of the exact spot each and every time. so that the quests that require it are more an adventure and less like being guided with a GPS intruding on my windshield.
    (0)
    Last edited by Kallera; 12-12-2012 at 07:49 AM.

  2. #2
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kallera View Post
    My point is that the developers must make the decision on their end, not the players, as they are the ones developing the quests. I would rather their options be kept open, as in have different pointers for a spot or a area to search in instead of the exact spot each and every time. so that the quests that require it are more an adventure and less like being guided with a GPS intruding on my windshield.
    Holy ****, finding a ??? or the enemies you are suppose to kill for a exp quest isn't suppose to be a challenge. Its mindless grinding that is quest leveling people want it done quick and as fast as possible.

    The challenge in the game is the end game raids, not exp quests.
    (1)

  3. #3
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Zumi View Post
    Holy ****, finding a ??? or the enemies you are suppose to kill for a exp quest isn't suppose to be a challenge. Its mindless grinding that is quest leveling people want it done quick and as fast as possible.

    The challenge in the game is the end game raids, not exp quests.
    And this is why features of quest and level design should not be up to the players. You want it now, with no effort, because you want it over with. That is not conducive to the business goals, its not what keeps the subscriptions going for years, an important objective for subscription based games.
    (1)
    Last edited by Kallera; 12-12-2012 at 08:26 AM.