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  1. #1
    Player
    Darkillumina's Avatar
    Join Date
    Feb 2012
    Posts
    234
    Character
    Konstantine Porphyrogenitos
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I'm a logical guy. I don't fall for fan-service or any of that garbage. I don't want another Wow Clone. If I wanted a Wow style game I'd go play WoW. If the game is good, well thought out and innovative I'll stick around. If it isn't I'll throw in the towel and move on.

    All the market researchers and various companies fail to realize one thing. Yes, WoW is successful, but the people who like that style are more than likely.........playing WoW. Trying to replicate its success will net you a good user-base for about 6 months then drastically drop off. There is myriad evidence to support this. Why play a cheap-knock off when you can play the original?

    I don't want XI in HD. I want a fun innovative game that takes the best of that which came before it along with new innovations to create something unique.
    (2)

  2. #2
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    New Mechanics ans systems aren't always a good thing... When someone trying to invent something, it could wide up being disastrous. When you you try to invent something, especially in an MMO, You are taking a gamble that it will turn out well. SE tried doing that with the Fatigue system and sp per hit.. and that didn't turn out so well =(.
    (2)

  3. #3
    Quote Originally Posted by Starlord View Post
    SE tried doing that with the Fatigue system and sp per hit.. and that didn't turn out so well =(.
    No. These are system that were already found in chinese and korean mmos at the time, they're systems to try to regulate playtime (mostly in regards to chinese mmos) and the sp calculations were off as even if you contributed you didnt always get SP. What they were trying to do was make it in a way that the more you did the more sp you got, but like everything else, it wasn't optimized.

    The fatigue system was more to combat RMT in XIV.
    (1)

  4. #4
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Elexia View Post
    No. These are system that were already found in chinese and korean mmos at the time, they're systems to try to regulate playtime (mostly in regards to chinese mmos) and the sp calculations were off as even if you contributed you didnt always get SP. What they were trying to do was make it in a way that the more you did the more sp you got, but like everything else, it wasn't optimized.

    The fatigue system was more to combat RMT in XIV.
    Not everyone take gaming like chinese and koreans. Maybe that's the fault...
    (0)

  5. #5
    Quote Originally Posted by yukikaze_yanagi View Post
    Not everyone take gaming like chinese and koreans. Maybe that's the fault...
    This game was going to be released in china if you forgot. It was going to be the same game but different servers.
    (2)

  6. #6
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Elexia View Post
    This game was going to be released in china if you forgot. It was going to be the same game but different servers.
    And then the entire world would play like a chinese in a rmt farm ? tera itself got changed in the transition to korea-western, because rest of the world don't like ultra-grinding shit forever
    Btw i don't remember this game would release in china. I know just ARR
    (0)

  7. #7
    Player
    Corleone's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Ash Emberheart
    World
    Zalera
    Main Class
    Lancer Lv 76
    I don't think anyone wants to be sitting there mindlessly grinding on mobs all the way to cap or want to spend their entire time in game running quests that are all the same as the one before it (kill 10 dodos to help farmer Joe --> next area: kill 10 billygoats to help ranger Fred --> ect., ect.). All the same, nobody wants to "farm" the same 10-15 leves over and over. After 30 levels (or less) they ALL become monotonous and most of us end up hating them.

    If you slow the pace of leveling and add more content with worthwhile rewards (dungeons/strongholds/primals/NMs/"hopefully new ideas") for each level range then you are not forcing us to judge your game on "filler content" (leves/quests/ect). Give us something to look forward to every 10 or so levels that will break up the monotony so that we're not doing the same thing in every zone/area/camp from level 1 to CAP. Any "endgame-esque" content would do but tie it into the story and make it FUN and unique (no SE, this fun and unique content can't be a cookie cutter easy mode of all your endgame content - we see what you did there). Give us loot from each one and make sure (with the pace) that we have incentive to work to get it (we know this new gear will last us at least until - or close to - the next level tier).

    It doesn't matter what system you use so long as you DON'T MAKE THAT SYSTEM YOUR ENTIRE GAME. They all are boring and repetitive in their own way. Most of us hate these systems because we don't have MORE CONTENT to do from level 1-49 - they ALL make us feel like we've been doing the same thing from level 1 to CAP. We should be doing these on the side while we're tackling the real content in the game... if that was the case we wouldn't even be having this conversation because who cares about meaningless filler content.
    (3)

  8. #8
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    What's the difference between Killing 10 Dodos Randomly with a EXP party and Killing 10 Dodos for a Ranger because he can't seem to shoot them down?

    It's essentially the same thing, in the end your still killing 10 dodos, Just with a quest you get a little story along with your killings. Some people are complaining at the fact that they don't want to kill X go back to Y, when really it's the same thing in a exp party Kill X for Y Levels then go to Z Camp and start the process all over again. The only difference I see is X and Y you have to go back and forth with. Other than that, it's pretty much the same thing just with or without a little side-story.
    (2)

  9. #9
    Player
    Corleone's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Ash Emberheart
    World
    Zalera
    Main Class
    Lancer Lv 76
    Quote Originally Posted by Starlord View Post
    What's the difference between Killing 10 Dodos Randomly with a EXP party and Killing 10 Dodos for a Ranger because he can't seem to shoot them down?

    It's essentially the same thing, in the end your still killing 10 dodos, Just with a quest you get a little story along with your killings. Some people are complaining at the fact that they don't want to kill X go back to Y, when really it's the same thing in a exp party Kill X for Y Levels then go to Z Camp and start the process all over again. The only difference I see is X and Y you have to go back and forth with. Other than that, it's pretty much the same thing just with or without a little side-story.
    I understand that, I'm just trying point out that if we had more content throughout the game I don't think the "anti-questers" would care as much because they would have something else to do.
    (1)

  10. #10
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Corleone View Post
    I understand that, I'm just trying point out that if we had more content throughout the game I don't think the "anti-questers" would care as much because they would have something else to do.
    Yeah, I understand that. What I'm trying to figure out is, what exactly do these hard to please people want in an MMO at Launch? (Talking about FFXIV ARR here) Aside from Questing, You got your Main storyline (splits into 3 parts), Primals battles (Garuda, Titan, Leviathan, Ifrit, Odin etc) Frontlines (PvP), a New World to explore, Grand Company Missions or anything GC related, Free Companies that have their own Mission/Quests tied to them (assuming). "Maybe" Crystal Tower. A lot to look forward to. Yet still some people want more out of this MMO then we already know currently.

    So I have to ask, What does people want in FFXIV ARR then what's already presented? and I mean at Launch Don't look 5 years into the future, just what you expect to see at launch that isn't going to be at ARR.

    Edit: It's a heck of alot more than what we got at FFXIV 1.0 Launch that's for sure.
    (2)
    Last edited by Starlord; 10-21-2012 at 04:26 AM.

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