Map marker: oh i only have to go this far to avoid failure. Or i must talk to this npc next even though i dont remember why or how they are related.
Mind you I honestly don't like the fov content. I just don't see it as a good place to make memorable content people can remember. Thumbing through lore only makes it that much less of an impact.
I never said get rid of map markers, but include both markers and less obvious tasks and objectives. Make exploration and understanding as important as the stats on your weapon. Don't reduce quest content to a blur, have meaning behind it. Have effort within it.
Last edited by Kallera; 12-07-2012 at 11:16 AM.
and what is preventing players to ask their friends or look it up on internet?
Aion Zwei - Masamune
So we reached the conclusion of your argument.
You don't care about your experience, you care about everyone elses' and want to have it be patently worse off for the people who disagree with your vision.
One way to make a quest memorable isn't by making a huge chunk of wall of text and make you speak to every damn NPC then look up what I'm supposed to be doing after getting a quest.
It's by having unique character, a good character development and design, cutscene is undeniably good addition but that isn't affordable for sidequests.
Does anyone even remember most of the sidequests NPC at FFXI? probably not, except the goblin NPC that gives u inventory expansion because they don't look like regular NPC, but i still doubt people remember their name. Nobody remembers the NPC that gives out bubbly bernie's quest, only the Bubbly Bernie because it has such an unique name.
Why do people remember Aldo, and Verena? Cutscene and different clothing design than the regular NPCs.
Why do people remember Shantotto, Tenzen and Hildibrand? Being in a cutscene helps alot since they are designed after just like regular NPC, but there is also trademark characteristic in them, Hildibrand's pose, Shantotto's hohoho and Tenzen's Cosmic Elucidation.
Marker has nothing to do with dumbing down quest or making it less memorable.
This is a MMORPG, there's a social aspect to the game. My experience involves the experiences of others as much as theirs with me. I'm caring about the experiences of other people because as a group, they will demand it to be as easy as possible.
"I want the game to be challenging" does not mean "I want the game to be worse."
Last edited by Kallera; 12-07-2012 at 11:49 AM.
What is your defense against people who are going to get their quest guide from third party fansites and youtube videos, and are going to build the easiest party setup and follow the easiest/cheesiest strategy? Keep in mind that these people are going to be in the overwhelming majority, 80% and above.
Sorry i didnt read all the comments so maybe someone already said this. But looking at this theres really only one thing that really bugs me. Why does the person that is playing have 2 HP bars? And when he enganges in battles he gets another HP bar making a total of 3 HP bars when u should only need 1?
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