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  1. #1
    Player
    Kiote's Avatar
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    Gridania
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    Kiote Corissimo
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    Sargatanas
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    Pugilist Lv 50
    Quote Originally Posted by Psykotsu View Post
    Quest grinding is mindless?

    Hmm...

    So what are your thoughts about monster grinding? in exp parties? Is that somehow...thought provoking?

    I think I'm missing something.
    You are missing something. I have not advocated Monster Grinding, but it does have one advantage over Quest Grinding.

    Monster Grind Parties are Social. You do not play a Grinding MMO alone.

    What I have been advocating is removing the mindless simplicity from Quest Grinding and turning it in to Questing.

    Quest grinding can be made fun by extending the duration of individual quests and linking them to party based Boss fights.

    It is a lot easier to run a Quest in a Party when you don't have to hope everyone has the same cluster. More importantly, it allows the quest to have substance. Not just flavor text.
    (2)

  2. #2
    Player
    Psykotsu's Avatar
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    Psy Kotsu
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    Balmung
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    Leatherworker Lv 50
    Quote Originally Posted by Kiote View Post
    You are missing something. I have not advocated Monster Grinding, but it does have one advantage over Quest Grinding.

    Monster Grind Parties are Social. You do not play a Grinding MMO alone.

    What I have been advocating is removing the mindless simplicity from Quest Grinding and turning it in to Questing.

    Quest grinding can be made fun by extending the duration of individual quests and linking them to party based Boss fights.

    It is a lot easier to run a Quest in a Party when you don't have to hope everyone has the same cluster. More importantly, it allows the quest to have substance. Not just flavor text.
    I wasn't missing it, I knew it was implied because you didn't mention it. And what you're saying is strictly opinion based. People have shouted for spiritbond/exp parties since chains have been included in the game. Of all of them I've joined, and I'm sure most can agree, 80% of them had no social aspect to them aside from, "Can you please cure?!?" or "Why are you still behind that gate?", and "Is that group really going to come here and take our mobs?"

    Being social in a party is completely by choice. Just like asking someone to help you do a side-quest, also a choice.

    From your experience, you have not played a grinding MMO alone. And quest grinding can be made fun for you for your reason. They already have the F.A.T.E system that will be doing something similar to your request.

    It's a lot easier to do everything in this game if you're in a party. But some people actually have FUN tackling things alone. I know you're thinking "MMOs aren't meant to be played alone!" But games evolve dude. It's the same idea for console games that people enjoy, they wish they could play with their friends. GTA for example. The opposite is happening for MMOS. Offer a multiplayer and singleplayer experience.

    Making this questing system that you want would mean that people who don't have much time to play won't get shit done. They come online, try to find a party, wait 3 hours they had to enjoy the game, and then sign off because they only managed to get 5 of the 8 people they needed for this questing system.

    And what game(s) has this thorough questing system that you want in ARR so bad? I want to try it out.
    (0)

  3. #3
    Player
    Kiote's Avatar
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    Kiote Corissimo
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    Quote Originally Posted by Psykotsu View Post
    I wasn't missing it, I knew it was implied because you didn't mention it. And what you're saying is strictly opinion based. People have shouted for spiritbond/exp parties since chains have been included in the game. Of all of them I've joined, and I'm sure most can agree, 80% of them had no social aspect to them aside from, "Can you please cure?!?" or "Why are you still behind that gate?", and "Is that group really going to come here and take our mobs?"

    Being social in a party is completely by choice. Just like asking someone to help you do a side-quest, also a choice.

    From your experience, you have not played a grinding MMO alone. And quest grinding can be made fun for you for your reason. They already have the F.A.T.E system that will be doing something similar to your request.

    It's a lot easier to do everything in this game if you're in a party. But some people actually have FUN tackling things alone. I know you're thinking "MMOs aren't meant to be played alone!" But games evolve dude. It's the same idea for console games that people enjoy, they wish they could play with their friends. GTA for example. The opposite is happening for MMOS. Offer a multiplayer and singleplayer experience.

    Making this questing system that you want would mean that people who don't have much time to play won't get shit done. They come online, try to find a party, wait 3 hours they had to enjoy the game, and then sign off because they only managed to get 5 of the 8 people they needed for this questing system.

    And what game(s) has this thorough questing system that you want in ARR so bad? I want to try it out.
    And there you go jumping to Conclusions again. I am not advocating Monster Grinding. I do not think it is the best way to do things. I am also not saying all quests should require a party. I said in depth quests would better promote party play because it would be easier to have the same quest as other people.

    You are correct in your assumption that I have never played a Party Grind MMO alone. I mean honestly, that would just be stupid. You don't play a party grind MMO alone.

    I have, however, played a Quest Grinding MMO alone. This is, of course, not by choice. The biggest problem Quest Grinding MMOs is they push people away from Parties. While I agree that people should not be forced to party to advance in an MMO, I do not think the game should be developed in a way that makes partying completely Obsolete.

    Quest Grinding makes Partying Obsolete.
    (2)

  4. #4
    Player
    Psykotsu's Avatar
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    Quote Originally Posted by Kiote View Post
    And there you go jumping to Conclusions again. I am not advocating Monster Grinding. I do not think it is the best way to do things. I am also not saying all quests should require a party. I said in depth quests would better promote party play because it would be easier to have the same quest as other people.

    You are correct in your assumption that I have never played a Party Grind MMO alone. I mean honestly, that would just be stupid. You don't play a party grind MMO alone.

    I have, however, played a Quest Grinding MMO alone. This is, of course, not by choice. The biggest problem Quest Grinding MMOs is they push people away from Parties. While I agree that people should not be forced to party to advance in an MMO, I do not think the game should be developed in a way that makes partying completely Obsolete.

    Quest Grinding makes Partying Obsolete.
    It was not jumping to conclusions, I was only addressing the issue as it was brought up, chill. It's called creating a counterpoint, that's how papers are well written.

    In any case, where did this "Party" Grinding MMO come from? You only said Grinding MMO. But it doesn't matter what you said because you're wrong. Quest Grinding does not make partying obsolete at all. Tera uses this formula and I don't recall a moment where I could accomplish anything alone, and if I could, it was not worth the time. :/. And that game requires more skill, and by that, I mean, my control is probably what will lead me to my death as opposed to my stats. I digress.

    Quest Grinding mmos do NOT push people away from parties. Here is the simple fact that you and others don't get, it's the community that wants to PLAY ALONE! I bet if I want to party with someone for a leve or a side-quest, the game will not stop me.

    Developers have thought past the forcing party restriction to get shit done. You know why? Because when people are done with the content, they do not go back. So what do the people who can't get that shit done do, to level up? They do quests.

    In depth quests don't promote party play man...it just doesn't. Quests that can't be done alone "promotes" party play. Look at XI. I'm sure if players had the option/skill to do a lot of those quests alone, they would.

    It's not the games, it's the players. Just make friends and do all your quests in a party, and you'll be good. But wait....they'll be too easy. And that's the next problem.
    (1)

  5. #5
    Player
    Skies's Avatar
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    Ul'Dah
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    Y'ahte Tia
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    Zalera
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    Gladiator Lv 90
    Quote Originally Posted by Kiote View Post
    Monster Grind Parties are Social. You do not play a Grinding MMO alone.
    Wrong, wrong, wrong, wrong
    I'm sure that RO was not as grindy as XI, but still.
    I remember those days when I first started playing RO, I did so much grinding alone. So many levels, I got my thief all the way up to Assassin alone... I got my Acolyte almost up to Priest alone, no parties. Not for my own desire either.

    I could only find friends in my server when I searched for a thing that was completely unrelated to the game itself, but it was ran into it anyway, an RPing community. That's when I first made some friends, when I finally started partying for grinding.

    So excuse-me if I will not accept you telling me that. Monster-grinding does not makes you meet new people, seeking out new people makes you meet new people.

    Also i'm every bit as willing to say that you're a fringe case as you're probably willing to tell me I am
    (8)
    Last edited by Skies; 12-08-2012 at 05:30 AM. Reason: Goddamit, broken quote tag