Quote Originally Posted by Kallera View Post
1. Minigames such as Parley with various difficulty levels for the opponents.
2. Involving crafting/ mining help in the instanced area. Or use the system for a related activity.
3. "Advancing wall of doom" where you run from a hazard. Or hell, environmental traps.
4. Interesting Failure conditions./ escorts.
Out of all of these, which are trivialized by having map markers and a checklist telling you what's the next step in the quest?