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  1. #1
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kallera View Post
    Toggle is not an answer. Its at best a token gesture that only isolates people who use it.

    Difficult quests can involve more than just fighting mechanics. If you want the major part of game lore reduced to a shopping list then this game won't have much for people to invest in. The name only goes so far.
    Please, enlighten me.

    In what ways can a quest be made difficult, besides fighting mechanics?
    (0)

  2. #2
    Player
    Aion's Avatar
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    Mar 2011
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    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Wolfie View Post
    Please, enlighten me.

    In what ways can a quest be made difficult, besides fighting mechanics?
    remove marker, and remove internet
    (0)
    Aion Zwei - Masamune

  3. #3
    Player
    Kallera's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Wolfie View Post
    Please, enlighten me.

    In what ways can a quest be made difficult, besides fighting mechanics?
    1. Minigames such as Parley with various difficulty levels for the opponents.
    2. Involving crafting/ mining help in the instanced area. Or use the system for a related activity.
    3. "Advancing wall of doom" where you run from a hazard. Or hell, environmental traps.
    4. Interesting Failure conditions./ escorts that you translate for using the auto translator.
    5. Echo is the animus. Synchonize the past with the npcs to get clues.
    (0)
    Last edited by Kallera; 12-07-2012 at 11:00 AM.

  4. #4
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kallera View Post
    1. Minigames such as Parley with various difficulty levels for the opponents.
    2. Involving crafting/ mining help in the instanced area. Or use the system for a related activity.
    3. "Advancing wall of doom" where you run from a hazard. Or hell, environmental traps.
    4. Interesting Failure conditions./ escorts.
    Out of all of these, which are trivialized by having map markers and a checklist telling you what's the next step in the quest?
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
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    インドネシア語
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    2,251
    Quote Originally Posted by Wolfie View Post
    Out of all of these, which are trivialized by having map markers and a checklist telling you what's the next step in the quest?
    Marker slows down the wall of doom. dur.
    (0)

  6. #6
    Player
    Kallera's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Wolfie View Post
    Out of all of these, which are trivialized by having map markers and a checklist telling you what's the next step in the quest?
    Map marker: oh i only have to go this far to avoid failure. Or i must talk to this npc next even though i dont remember why or how they are related.

    Mind you I honestly don't like the fov content. I just don't see it as a good place to make memorable content people can remember. Thumbing through lore only makes it that much less of an impact.

    I never said get rid of map markers, but include both markers and less obvious tasks and objectives. Make exploration and understanding as important as the stats on your weapon. Don't reduce quest content to a blur, have meaning behind it. Have effort within it.
    (2)
    Last edited by Kallera; 12-07-2012 at 11:16 AM.

  7. #7
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kallera View Post
    Map marker: oh i only have to go this far to avoid failure.
    Would disabling the map marker make this non trivial?
    (0)

  8. #8
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Wolfie View Post
    Would disabling the map marker make this non trivial?
    Do not have that decision in the hands of the player, and it would. Otherwise everyone and their mother will demand it to be on,players as a whole tend to demand the path of least resistance from each other.
    (0)

  9. #9
    Player
    Aion's Avatar
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    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Kallera View Post
    Do not have that decision in the hands of the player, and it would. Otherwise everyone and their mother will demand it to be on,players as a whole tend to demand the path of least resistance from each other.
    and what is preventing players to ask their friends or look it up on internet?
    (0)
    Aion Zwei - Masamune

  10. #10
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kallera View Post
    Do not have that decision in the hands of the player, and it would. Otherwise everyone and their mother will demand it to be on,players as a whole tend to demand the path of least resistance from each other.
    So we reached the conclusion of your argument.

    You don't care about your experience, you care about everyone elses' and want to have it be patently worse off for the people who disagree with your vision.
    (5)

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