Please, enlighten me.Toggle is not an answer. Its at best a token gesture that only isolates people who use it.
Difficult quests can involve more than just fighting mechanics. If you want the major part of game lore reduced to a shopping list then this game won't have much for people to invest in. The name only goes so far.
In what ways can a quest be made difficult, besides fighting mechanics?
1. Minigames such as Parley with various difficulty levels for the opponents.
2. Involving crafting/ mining help in the instanced area. Or use the system for a related activity.
3. "Advancing wall of doom" where you run from a hazard. Or hell, environmental traps.
4. Interesting Failure conditions./ escorts that you translate for using the auto translator.
5. Echo is the animus. Synchonize the past with the npcs to get clues.
Last edited by Kallera; 12-07-2012 at 11:00 AM.
Out of all of these, which are trivialized by having map markers and a checklist telling you what's the next step in the quest?1. Minigames such as Parley with various difficulty levels for the opponents.
2. Involving crafting/ mining help in the instanced area. Or use the system for a related activity.
3. "Advancing wall of doom" where you run from a hazard. Or hell, environmental traps.
4. Interesting Failure conditions./ escorts.
Map marker: oh i only have to go this far to avoid failure. Or i must talk to this npc next even though i dont remember why or how they are related.
Mind you I honestly don't like the fov content. I just don't see it as a good place to make memorable content people can remember. Thumbing through lore only makes it that much less of an impact.
I never said get rid of map markers, but include both markers and less obvious tasks and objectives. Make exploration and understanding as important as the stats on your weapon. Don't reduce quest content to a blur, have meaning behind it. Have effort within it.
Last edited by Kallera; 12-07-2012 at 11:16 AM.
and what is preventing players to ask their friends or look it up on internet?
Aion Zwei - Masamune
So we reached the conclusion of your argument.
You don't care about your experience, you care about everyone elses' and want to have it be patently worse off for the people who disagree with your vision.
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