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  1. #131
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Let me open with this, in case others missed it: 4-second global cooldown.

    Quote Originally Posted by Kallera View Post
    There, you see? I say "being a Guild Leader", you say "video gaming?? Lolz."

    How normal is it to play MMOs again, to society? Remember the circus show that is the VGAs.
    Depends. I've mentioned WoW to people, and I've gotten reactions ranging from "I tried it once" to "awesome. what server do you play on?". Sure you can mention Senator Santiaga--I mean, Senator Colleen Lachowicz, who was attacked during her campaign for playing WoW...except the attack failed and instead rallied the WoW fanbase to support her. She even won the election. There is a cultural shift taking place, believe it or not.

    PS: Yes, the US Senate has an orc in its fold. =P
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #132
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Allistar View Post
    You have done exactly same thing with the majority of your post...everyone is entitled to their point of view...good, bad or indifferent...we all want something...we all want everyone else to see things our way...you have your wants and we have ours...
    My way: solution that works for everyone in the way they want
    Preypacer's way: solution that works for him, but doesn't work for everyone else

    Nah dude, my point of view is objectively better and not wrong.
    (1)

  3. #133
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Wolfie View Post
    My way: solution that works for everyone in the way they want
    Preypacer's way: solution that works for him, but doesn't work for everyone else

    Nah dude, my point of view is objectively better and not wrong.
    Toggle is not an answer. Its at best a token gesture that only isolates and ostracises people who use it. There should be difficult quests without the need to reduce it to a shopping list of the apocalypse.

    Difficult quests can involve more than just fighting mechanics. If you want the major part of game lore reduced to a blend of "fov" activities then this game won't have much for people to invest in. The name only goes so far.
    (0)

  4. #134
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kallera View Post
    Toggle is not an answer. Its at best a token gesture that only isolates people who use it.

    Difficult quests can involve more than just fighting mechanics. If you want the major part of game lore reduced to a shopping list then this game won't have much for people to invest in. The name only goes so far.
    Please, enlighten me.

    In what ways can a quest be made difficult, besides fighting mechanics?
    (0)

  5. #135
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Jumping Puzzle, which people are probably too stupid to figure out especially along the earth-binded community.
    (0)

  6. #136
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    No no, let him/her answer. I want to follow that argument out to its logical conclusion.
    (0)

  7. #137
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Wolfie View Post
    Please, enlighten me.

    In what ways can a quest be made difficult, besides fighting mechanics?
    remove marker, and remove internet
    (0)
    Aion Zwei - Masamune

  8. #138
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Wolfie View Post
    Please, enlighten me.

    In what ways can a quest be made difficult, besides fighting mechanics?
    1. Minigames such as Parley with various difficulty levels for the opponents.
    2. Involving crafting/ mining help in the instanced area. Or use the system for a related activity.
    3. "Advancing wall of doom" where you run from a hazard. Or hell, environmental traps.
    4. Interesting Failure conditions./ escorts that you translate for using the auto translator.
    5. Echo is the animus. Synchonize the past with the npcs to get clues.
    (0)
    Last edited by Kallera; 12-07-2012 at 11:00 AM.

  9. #139
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kallera View Post
    1. Minigames such as Parley with various difficulty levels for the opponents.
    2. Involving crafting/ mining help in the instanced area. Or use the system for a related activity.
    3. "Advancing wall of doom" where you run from a hazard. Or hell, environmental traps.
    4. Interesting Failure conditions./ escorts.
    Out of all of these, which are trivialized by having map markers and a checklist telling you what's the next step in the quest?
    (0)

  10. #140
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Kallera View Post
    1. Minigames such as Parley with various difficulty levels for the opponents.
    2. Involving crafting/ mining help in the instanced area. Or use the system for a related activity.
    3. "Advancing wall of doom" where you run from a hazard. Or hell, environmental traps.
    4. Interesting Failure conditions./ escorts that you translate for using the auto translator.
    Par...ley? wait...wha..?
    (0)
    Aion Zwei - Masamune

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