Yeah. I agree. Mage was fine. Lancer though many of the effects are already taking up like the entire screen.

there might be an option to turn those arrow off in the config...i hopeI like the way the quest synopsis is set up as neutral, followed by the actual interaction. Reminds me of FFT tavern stuff or FFTA2 sidequests.
Text bubbles is a good addition. But they might need to do a little work on the pacing (sometimes an entire bubble with only one word)
I really dislike the new text scrolling. What happened to my FFT style text popping. :[
The giant circles and arrows around your target are an eyesore. Especially with both of them. And the circle has a frickin spinning arrow on it. I'm sorry but that is just overboard. It adds too much clutter to an already busy UI. If you have a billion indicators everywhere eventually indicators lose their purpose. Another instance of being overcluttered, clicking on npc to turn in the quest, you have an arrow on top of their solid quest marker. TLDR; UI needs a ton of polish.
Combat is erring on the side of being way too flashy. Don't get me wrong I love my FF special FX but they are going overboard to supersaiyan level kaioh-ken stuff.




I love these videos. I just wish they were longer.
Although I guess five minutes is about right in order to appeal to people who only have a casual interest in XIV 2.0 as well.
I love the interface (in general) and the speed of battle. It seems really easy to switch between multiple targets, which is a godsend. Also, I'm impressed with how the UI presents battle-related information in a way that is very easy to follow.
Take the animation and sound effect for Slow, for example. Both are quick, clear, and unique. The animation stands out just enough without cluttering the screen, and the unique sound effect makes it so that you know the mob has been hit with Slow even if you're not looking at it. This is the polar opposite of the log-watching I did to see if my debuffs hit back in FF XI. Thank you Jesus! \(^_^)/


Looks great finally the quests are up to the MMO standard these days. I very much like how you can open of your map and see where to go, as oppose to the old way where you have too open up a map for each individual quest.
So you are saying you like someone to hold your hand while you do a quest? Thats what it sounds like. This is easy mode and there's no point in playing if everything is handed or if you are exactly told where to go. I really wouldnt call this MMO standards I call it baby mode.


So you prefer FFXIs don't give you any direction, no problem open up ffxiclopedia to tell me were to go.So you are saying you like someone to hold your hand while you do a quest? Thats what it sounds like. This is easy mode and there's no point in playing if everything is handed or if you are exactly told where to go. I really wouldnt call this MMO standards I call it baby mode.



So, you're telling me you have never once gone to a third party website for assistance on a quest? Every single thing you did in FFXIV you figured out on your own with no help from others?So you are saying you like someone to hold your hand while you do a quest? Thats what it sounds like. This is easy mode and there's no point in playing if everything is handed or if you are exactly told where to go. I really wouldnt call this MMO standards I call it baby mode.
If not, shut up. Having no direction at all is terrible game design.
I can't believe posts like these still get likes.So you are saying you like someone to hold your hand while you do a quest? Thats what it sounds like. This is easy mode and there's no point in playing if everything is handed or if you are exactly told where to go. I really wouldnt call this MMO standards I call it baby mode.


I love the text bubbles, it reminds me of the older Final Fantasies before we had voice audio. So +10 Nostalgia points there SE!
And as others have pointed out, the quests look so much easier to understand/follow now. Even though I'm an experienced MMO player and a veteran Final Fantasy player I had a hard time understanding where to go, and what to do in 1.0 at first; so it wasn't very user friendly. This may be just an aesthetic preference but I didn't exactly like the "Quest tracker" on the UI that appeared after starting a quest. For me it felt a little "WoW" ish, and tacky-looking.
I did enjoy the Mage spell animations, but again as others have pointed out there was a stark contrast in "display" between low-level casting and low-level Lance melee. I'm not sure whether or not those Leech's just made the battle seem more engaging because they were shooting those spouts all over the place to make combat seem a little crazier in comparison to the Hogs that just reared up on their haunches to tackle you over and over or they're just trying to get more people in melee classes by flashing them up.
Another note on the same page, I did enjoy the sped up battle pace. I feel as if I won't begin to doze off when I'm fighting mobs in 2.0 like I had previously. Reminds me sort of FF10/10-2 where it felt "free" and real time. I'm sure things will get polished even more as things progress and I look forward to more Alpha previews!
And I hope that I get an email sometime relatively soon to join in the Alpha. :'3


Yes everyone prefers FFXI style quest where it doesnt tell you where the NPCs are or their position, i am sure you are very skilled person because you browse quests guide at websites. Theres reason people doesn't do quests in FFXI, nobody knows which npc gives out quests and they make u walk somewhere unknown without guide, in the end everyone just go to zam or somepage for walkthrough.
Real skill.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


