Results 1 to 10 of 315

Dev. Posts

Hybrid View

  1. #1
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Andrien View Post
    Since you're not a fan of quest based leveling, I guess you don't like side quest.

    I assume you prefer killing endless waves of monsters without knowing anything about them, but you'll kill them anyways just for xp.
    Don't get me wrong, I like quests and did all the side quests I could in both 1.0 and XI. I guess I should have written "I'm not a fan of quest based leveling as it's usually implemented", which is in a boring, grindy way. I guess having to do them to be able to level up is what kills the fun for me.

    I did enjoy the quest based leveling system in TSW and I dream of a quest system that would be based on long storylines with lots of adventuring for both solo players and groups.

    I guess I'm just disappointed they didn't create something special. And worried that the grindy quests will be the best option to level.
    (2)

  2. #2
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Taika View Post
    Don't get me wrong, I like quests and did all the side quests I could in both 1.0 and XI. I guess I should have written "I'm not a fan of quest based leveling as it's usually implemented", which is in a boring, grindy way. I guess having to do them to be able to level up is what kills the fun for me.

    I did enjoy the quest based leveling system in TSW and I dream of a quest system that would be based on long storylines with lots of adventuring for both solo players and groups.

    I guess I'm just disappointed they didn't create something special. And worried that the grindy quests will be the best option to level.
    From the sounds of things most of the quest leveling progression will only support a single class/job, especially if you do all of them. Its not like we have to create a whole new character to level another job so if we complete all the quests in one area, what's left for the other 6 or so classes? Class specific quests, leve quests, dungeons, and mob grinding. Could this be the balance you seek?
    (0)
    Last edited by ZakarnRosewood; 12-07-2012 at 06:45 AM.