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  1. #191
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Last i heard, Final Fantasy is also known for great story in video games. If Yoshi-P wants to be more traditional, i am positive this is an element he will really want to focus on.
    (1)

  2. #192
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Genjuro View Post
    Look at all the game producers that are so lively on this forum. I would like to see all your games. Please let me know when they are released so that we may all share in your successful wisdom.

    I remember different. 1.0 was different, and that went down the pooper. Well, different didn't work so here we are.
    Truth to be told, Genjuro, what is really important about all of those discussions is Bayohne and Co. to find out the one or two worthwhile posts and sending them towards the devstaff. Even the most obnoxious discussion laden with nothing but wrong ideas and bad choices (which is a pretty good description of what is going on here) will cause one or two sharp minds to speak up and make good points.

    Which is why generally the best idea on those threads is just let people talk endlessly and only say something if you have something relaly intelligent to say. Sadly I have failed to that with an earlier post, but, well, we can't be wise all the time, can we?
    (4)

  3. #193
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,642
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kiote View Post
    The fix, is very simple.

    1. Go to NPC Hub
    2. Select One Quest
    3. Proceed to Location
    4. Complete simple Quest Objective
    5. Something Dangerous happens
    6. Quest Objective - Run for your life
    7. Get Saved by something
    8. Examine the Previous Danger
    9. Get call on your Linkshell from Quest Giver
    10. Investigate what caused the danger
    11. Get lead to some cool location like a dungeon
    12. Unlocks a new area
    13. Complete a starter objective in the dungeon
    14. Bring your Findings to the NPC
    But, but, this might feel something like actual Final Fantasy plot progressing quests...
    (1)

  4. #194
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Maxthunder View Post
    Im sorry NO! Some one already posted about hints and thats fine. What they could do is actually give a general direction and or area as a hint and the rest would be up to the player. There is no reason what-so-ever for a quest to tell you exactly where to go. If with a general hint a player cant figure it out than there is a problem.
    I agree completely. The only thing worse than Cookie Cutter Quests is a Quest Tracker that points you straight to the Objective. It's one thing to point out an NPC in a Town. It is a whole other atrocity to point to the exact location of the mysterious monster that has been plaguing the forest or the secret hideout of the wandering Hermit. This kind of over simplification makes the game pointless.
    (2)

  5. #195
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ZakarnRosewood View Post
    and you are sure they wont have detailed quests like this in ARR based on.... the 5 min video?
    It's not about being sure. Forums are about feedback and debate. Silence Means Concession. I don't know if they are only doing simple WoW-clone quest, but I'm not going to sit by quietly while they demonstrate that they are doing them at all.
    (2)

  6. #196
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Skies View Post
    Isn't what you said there basically what's below?

    1. Go to Quest Hub
    2. Obtain one Quest in the Area
    3. Leave Quest Hub
    4. Complete simple Quest Objectives listed above
    7. Return to Quest Hub

    Only difference I saw was that you detailed the objectives in the quest. Kill Monsters, Trigger Object, Kill Monster/Trigger Object/Zone, Kill Monster/Trigger Object was basically all that you did.
    His example is really one of taking one quest at a time instead of many. he's free to do one quest at a time if he wants, no ones forcing anyone to take all of them at once. Make it take as long as you like.

    I said this same thing when people were bitching about the amount of quests TERA has.... you DO NOT need to do side quests. It's ones own OCD that forces obtain every single yellow ! quest in the area instead of the orange !.
    (0)

  7. #197
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Skies View Post
    Isn't what you said there basically what's below?

    1. Go to Quest Hub
    2. Obtain one Quest in the Area
    3. Leave Quest Hub
    4. Complete simple Quest Objectives listed above
    7. Return to Quest Hub

    Only difference I saw was that you detailed the objectives in the quest. Kill Monsters, Trigger Object, Kill Monster/Trigger Object/Zone, Kill Monster/Trigger Object was basically all that you did.
    No, there is a massive difference. What I wrote out is an Example of a Quest with progression. The WoW-like quests they demoed in this Video have no progression at all. They are nothing more than XP throw aways.
    (0)

  8. #198
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Triairy View Post
    We hope you enjoy our fifth installment in the Alpha First Look video series, in which we witness our heroes undertaking quests and engaging in battle.

    The Duty List allows players to complete a quest from start to finish without needing to refer to the journal, as quest objectives and destinations can be easily confirmed through this new feature. Combat is also improved to be more intense and varied—weaponskills can be used to initiate battle, and spells can be cast from further away.

    <center><object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/_N4G854ANo0?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_N4G854ANo0?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object></center>

    * The battles in this video involve low level enemies. Targeting and actions are demonstrated with the mouse instead of keyboard for greater clarity.

    * Level progression is primarily quest-based.

    * The battle system is currently undergoing significant revision, including changes to all damage algorithms and the claim system.
    Oh no...

    no...

    NO...

    NO!

    For the sake of the twelve and all that should be Holy Role Playing! "Holy Fishing Pole Batman!!! This shit look like the same Guild Leve Grinding system dressed in quest clothing!

    Before the ALPHA is done, fix this... Before it gets out of hand. Also, LAST THING I want to do i read a bunch of pointless dialog for a little quest(which should be straight forward and to the point in gaining fame,ONLY).

    If anything, create a campaign system like FFxi's WotG expansion...! Or just focus on the plot and story content so we can progress and exp at the same time.

    FF1: "My daughter, the princess was kidnapped, please save her from the evil Gardland. He's hiding in the castle to the north!"

    kill monsters to get there, got exp
    killed Gardland, saved the princess, got exp
    the King rewards you with treasure, exp
    the Princess give you a kiss(mmm, good exp) and a KI


    ...done, NEXT!

    more progression, can I have it?

    Quote Originally Posted by Hulan View Post


    This never gets old.
    ROFL, love the art work and I do soooooo agree! ^^*
    (1)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  9. #199
    Player
    Genjuro's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    149
    Character
    Hyacinth Feng
    World
    Ultros
    Main Class
    Bard Lv 80
    Quote Originally Posted by Skies View Post
    Truth to be told, Genjuro, what is really important about all of those discussions is Bayohne and Co. to find out the one or two worthwhile posts and sending them towards the devstaff. Even the most obnoxious discussion laden with nothing but wrong ideas and bad choices (which is a pretty good description of what is going on here) will cause one or two sharp minds to speak up and make good points.

    Which is why generally the best idea on those threads is just let people talk endlessly and only say something if you have something relaly intelligent to say. Sadly I have failed to that with an earlier post, but, well, we can't be wise all the time, can we?
    Yes, you are right and in doing so I see the wisdom of that. As penance, I shall rage kill my keyboard.

    (1)

  10. #200
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    I think at least two people have mentioned this already, but Secret World has a really good quest based leveling system. I only played the beta but at least on those levels the quest were extremely well written and thought and they really brought some depth in to the game world and supported the main story. It felt weird at first because you could only have 3 quests open at a time but the system worked well and while doing the quests I actually remembered what I was doing and why.

    I'm not a fan of quest based leveling in general and other than TSW I haven't played any MMO that has made it fun or enjoyable. I don't mind having quests that give you EXP in ARR but I'm worried about a couple of things:

    1. Firstly, it seems that the quests are the main way to level. Normal mobs don't give you nearly any EXP at all so grinding isn't an option even if you'd prefer that (Yoshi mentioned this in some interview aswell). We'll see what the other options like guildleves and FATE will bring to the table, maybe they really are a valid option to the quest grind for those who prefer them.

    2. Secondly, as seen on the video, the quest system is extremely boring. It's not about actually "questing" (read: adventuring), it's about following glowing arrows and blinking lights. You don't have to know anything about what's going on, just follow the signs and wait until you get your EXP reward. Yes, this is how it's done in so many other games, I know. But should we as players accept that as an excuse? I don't think so.

    When I first read about making ARR leveling quest based I was honestly hoping for something new, enjoyable, next-gen MMO-questing experience. I imagined it would involve long storyline that would lead me to a journey through the world, one new area at a time, and interesting dungeons for both solo and group play for many different level ranges. Instead we got this.
    (3)

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