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  1. #1
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    I prefer no help at all.

    Tell me the mob I am looking for is southwest of the current location, and tell me why it needs to be stop. I'll go looking for it, and make a side story in my head.

    "Oh these bulls needs to be killed because they are ruining your crops that you need to sell to get medicine for you ill child?" /redwizardcape on and away.

    Tracking them down myself is better than blantly pointing them out. Makes me feel like I actually did the work of finding them, otherwise why not send a town guard to the sign post that says "enemy here"?
    (10)

  2. #2
    Player
    Rustyhagun's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Jinrya-Geki View Post
    I prefer no help at all.

    Tell me the mob I am looking for is southwest of the current location, and tell me why it needs to be stop. I'll go looking for it, and make a side story in my head.

    "Oh these bulls needs to be killed because they are ruining your crops that you need to sell to get medicine for you ill child?" /redwizardcape on and away.

    Tracking them down myself is better than blantly pointing them out. Makes me feel like I actually did the work of finding them, otherwise why not send a town guard to the sign post that says "enemy here"?

    Man, sometimes I just miss the days of FFXI sometimes.. I remember those times where I would camp leaping lizzy and I would main or sub Ranger just for their, job specific, tracking ability. It would be the only job able to see mobs moving on the map and able to see when a NM poped on the map.

    I disliked that about 1.0 FFXiV, that they showed the NM on the map and it is easily seen by everyone by a specific icon.

    Having certain things like this makes me think that they can't bring the ranger class back because you can see everything on the radar compass. Not sure if this is still true for ARR though
    (4)
    "You cannot simultaneously prevent and prepare for war."

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,886
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jinrya-Geki View Post
    I prefer no help at all.

    Tell me the mob I am looking for is southwest of the current location, and tell me why it needs to be stop. I'll go looking for it, and make a side story in my head.

    Tracking them down myself is better than blantly pointing them out. Makes me feel like I actually did the work of finding them, otherwise why not send a town guard to the sign post that says "enemy here"?
    This. Though I usually honestly do enjoy reading FFXIV quests (that is a first for me though; I read maybe... a fourth or fifth of them in WoW and other similar quest-system MMOs). Keep some guidance (or at least just have the description on hand), and maybe lose the absolute-location markers.

    As much as people have complained thus far about the 1.x quests being inconvenient, between leveling two characters I can't remember a single time I've needed to look at a wiki. The worst I've gotten is having to check multiple elevation points for an absolute marker when I didn't bother to read the text. If I had, I probably would have realized the mentioned cave could not have been located on a barren cliff, and was therefore at the lower area.

    Even the relatively obscure quests still have their object-based locations marked on mouse-over or list quest items. If the zone is general, rather than specific, then just about every mob of the mentioned type in the area will drop what you're looking for... I really don't see what's been confusing about the 1.x system at all.

    "Ambush a team of Garleans making their way through the canyon", doesn't that already tell you that it's going to be (1) in that section of canyon, and (2) you may need to arrive their first, rather than expecting to see Garlean soldiers already there? Do we need a live arrow to a highlighted, translucent instance wall otherwise in the middle of nowhere just to find these places?

    Why do we have to sacrifice the majority of the quest experience just to facilitate the killing/gathering portion? I enjoy the sense of actually knowing what I'm looking for, and finding it given reasonably known parameters. If I just want experience in killing, farming mobs already did that for me. I don't see why I need two (three with leves) of the same thing, but with a lot of added running time and extra clicks to get through dialog. If they aren't going to be enjoyable in their own way, why have them?
    (4)

  4. #4
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    I prefer no help at all.

    Tell me the mob I am looking for is southwest of the current location, and tell me why it needs to be stop. I'll go looking for it, and make a side story in my head.

    "Oh these bulls needs to be killed because they are ruining your crops that you need to sell to get medicine for you ill child?" /redwizardcape on and away.

    Tracking them down myself is better than blantly pointing them out. Makes me feel like I actually did the work of finding them, otherwise why not send a town guard to the sign post that says "enemy here"?
    This is what i was trying to say, i prefer having to work a bit to clear the quest and a reason to read it
    (2)