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  1. #34
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    23
    One thing that hasn't been touched on here is what happens after the specialisation is introduced and giving appropriate consideration to the fact that we as a race naturally gravitate to the optimum path/path of least resistance. Anybody who has played any other MMO will almost certainly have experienced this optimum path mentality first hand.

    Your average party/event leader will always want the best possible job for the role if they are available, to do otherwise makes no sense as they are deliberately sabotaging their chances of success. If that role is healing then it's WHM specialisation or if it's nuking then its BLM specialisation the only time you would pick anything else is either through a lack of other choices or they are a friend/LS member. So whilst specialisation may not be implemented as mandatory in game and people will be free to choose to no specialise are they not just denying themselves all the spells and abilities that specialisation offers and setting themselves up as second class conjurer?

    I feel it is inevitable that once the player base and content matures (everyone is already complaining it is too easy) the player base will demand that players do specialise because the content will be made with the assumption that the party does have specialised classes in it. I can't see a way of allowing the versatility of CON to be maintained once specialisation is introduced without keeping the game it's current face roll state which the player base has already saying it doesn't want.

    So what does everybody else think, will the introduction of specialisation effectively (not literally but through peer pressure/lack of invites) force every CON to specialise or not?
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    Last edited by Dux; 04-15-2011 at 08:34 PM.

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