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Thread: Zones ... hmmm

  1. #31
    Player

    Join Date
    Jan 2012
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    523
    Having smaller zones allows you to put more detail in each one of them rather than the copy-paste world of 1.0. Not saying you can't have huge 1.0 zones that's not copy paste but if this is the best option over that I take it any day of the week.
    (3)

  2. #32
    Player
    InuraBera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania (1.0) / Ul'Dah (2.0)
    Posts
    160
    Character
    Inura Bera
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Dannythm View Post
    The continent of Northrend in WoW is one of the best things, scenery wise, that I've ever experienced.
    I did much enjoy Northrend. However, one thing that always strikes me in World of Warcraft is how 'sudden' the change is - from dark spooky forests of Duskwood, to suddenly the jungles of Stranglethorn. If they had 'zones' that you actually loaded into, it makes you feel like you have travelled more distance and sorts many of those oddities.

    They have got much better at it lately, but often the very obvious boundaries can be a bit of an immersion breaker - more so than loading up a new are would be!

    Of course, both work well, just depends how they are done. Being an old time gamer, I've always been a fan of zoning - it gives the feeling of entering into an exciting, seperate area, rather than just happening to wander into it all of a sudden.
    (1)

  3. #33
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,229
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Good things they did with zoning...

    Adding zone markers, those little blue dots. So much better than a sudden unexpected zone.

    Map name display. Love the fact we now know where we are going. It will make it easier for new players to learn what zones are where and not be so confused as to where they are
    (3)

  4. #34
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
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    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Rak_Boy View Post
    I noticed that this time the game enter different zones .. like XI "Loading"

    I liked 1.0 more "In way of how large the area is without zoning"



    what do you think?
    zones were announced way back in the time before time. its no surprise to me. Id rather not have to many zones within the city but it seems to be needed to to distribute the player load in potentially overloaded area.




    Quote Originally Posted by MicahZerrshia View Post
    Good things they did with zoning...

    Adding zone markers, those little blue dots. So much better than a sudden unexpected zone.

    Map name display. Love the fact we now know where we are going. It will make it easier for new players to learn what zones are where and not be so confused as to where they are
    i have a feeling the blue dots wont make it to final version, no one likes them
    (0)
    Last edited by syntaxlies; 11-24-2012 at 08:10 AM.

  5. #35
    Player
    Izariael's Avatar
    Join Date
    Apr 2011
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    54
    Character
    Izzy L'hibou
    World
    Brynhildr
    Main Class
    Monk Lv 80
    Based on the alpha videos, the zone loads were basically just a quick title flash, and then the zone is loaded. It wasn't really a loading screen per se, it was just barely long enough to tell you "Hey! You're entering this district of Gridania! Cool beans!" I think it looks pretty snazzy myself, and it doesn't seem like it'll turn into thumb-twiddling time since it's so fast! If it ends up helping the server loads, I'll support it
    (2)

  6. #36
    Player
    Mjollnir's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,581
    Character
    Fiery Mojo
    World
    Gilgamesh
    Main Class
    Marauder Lv 100
    Quote Originally Posted by syntaxlies View Post
    no one likes them
    I like them.
    (6)

  7. #37
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
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    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Mjollnir View Post
    I like them.
    personally id like to see zone transitions on mini map only, but its such i trivial thing to me i really dont care.
    (0)

  8. #38
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
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    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    So Zoning= 2-5 secs of waiting... not sure what the issue is here. Were getting a better "Unique" world to look at "because" of zones.
    (4)

  9. #39
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Zones allow for more variety and are also much easier to manage technically.

    As much as I LOVED the open areas in 1.0 (I'll never forget the first time I explored Coerthas... Just beautiful) gameplay and enjoyment wise changing to zones is probably for the best.
    (0)

  10. #40
    Player
    Virtuso's Avatar
    Join Date
    Mar 2011
    Posts
    285
    Character
    Virtus Kerensky
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Dannythm View Post
    They want to support 1000 players with 400+ battles going on AT THE SAME TIME in every zone. So depending on the server capacity it won't ever EVER lag except for global events like the final battle of 1.0
    Woah when was this ever said? Most I heard was that the servers grew unstable at 800 players in alpha and are planing to make 800 players in one zone stable. What's this 400+ battles across multiple zones? Like as in an event or they just mean the servers being able to handle 400 players fighting here and there randomly across the zone?
    (0)

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