Quote Originally Posted by Arcell View Post
I'm not going to discuss realism. I'm strictly talking about believability which is an entirely different issue. That would be, things you could believably do in the game world. Either way, something is occurring that is beyond believability.

Either some invisible force is keeping me from jumping on that tent or some invisible force is holding it up. Both scenarios are equally unbelievable to me so I'd prefer the one that doesn't limit where I can jump.
Yes, that much was clear from the moment you decided to argue it.

First of all, believability and realism fall within the same category... they both share roots in credulity. They go hand-in-hand. If something is "believable", it's because it would be "realistic" for it to happen. If something is "unrealistic", people won't "believe" it. People don't really believe a magician is making an elephant disappear, because it's not very realistic for that to happen. See where I'm going with this? Point is, whatever semantic nonsense you're attempting to pull here... it's not working.

But again.. as I said before, "realism" and "believability" for that matter, are selectively supported around here. So I fully expect the spin, self-contradicting logic, and selective reasoning to continue.

Boy are some of you folks gonna be pissed the first time you try jumping off a moderately high cliff and find you can't because Yoshi-P has decided it wouldn't be possible (which he has stated) to jump beyond a certain height or from certain locations.

I can't wait to see the selective arguments for "realism" popping up over that. I'm going to remind them that it's not "believable" that people would jump from a height that would likely injure them in a realistic situation. And, of course, in that case, "realism" will - again - be shunned as people say "well, it's a fantasy game, it doesn't have to be realistic! Just don't have us take damage!"

Some people around here are so predictably selective in their reasoning, it's like reading a script.