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Thread: So about jump.

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  1. #1
    Player
    Majidah's Avatar
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    So about jump.

    In one point of the letter of the producer everyone hops on and starts jumping on top of a tent ...

    Am I the only one who has an issue with this stuff?

    I really hope they'll put an invisible wall of sorts on release.

    I'm okay with jumping as long as they keep it realistic. To hop on top of a tent in one leap? For the tent to look like freaking plastic and hold there as if it was steady ground?

    Hate it.



    Update since people are missing the point of this thread:

    Quote Originally Posted by Majidah View Post
    1. This thread isn't against jumping.
    2. In fantasy settings the rules of realism are reestablished based what is believable (which is sustained by logic).
      For example: A wizard harnesses the elements of nature and casts a spell, depleting his mana. He is out of mana, so he can't keep casting. If the wizard were to cast another spell people would cry "no way, he's out of mana!". But they wouldn't complain about the fact it's a guy using magic.
    3. The tent has been modeled to mimic fabric's consistency (you can see it in the folds). Having a bunch of people jump up and down on it is a direct contradiction of what is being shown. Thus it becomes unbelievable in a fantasy environment.
    4. Yoshi has already stated that invisible walls are being positioned in cliffs that go nowhere or that are too high to jump. So the concept of invisible walls IS here. The resource IS already being applied in the game. This thread is only requesting for it to be applied in more places (ie. surfaces which weren't designed to have people on them).
    (24)
    Last edited by Majidah; 11-23-2012 at 12:48 AM.

  2. #2
    Player Jynx's Avatar
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    Realism?

    General Community response: Yay jumps, jumps and tuff sheds.

    Me:
    (23)
    Last edited by Jynx; 11-22-2012 at 03:25 PM.

  3. #3
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    KiriA500's Avatar
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    (50)

  4. #4
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    I really can't believe people are making such a big deal if you can jump or not. I'm sorry, but can't you just be happy instead of finding something else to complain about?
    (30)

  5. #5
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    Quote Originally Posted by NinjaPanda View Post
    I really can't believe people are making such a big deal if you can jump or not. I'm sorry, but can't you just be happy instead of finding something else to complain about?
    Oh FFS.. You can not be that dense. Can you?

    They were complaining about the idea of multiple people being able to jump up and down repeatedly on a *tent* made of some sort of *fabric*.

    Reading comprehension. It works if you use it.

    NinjaPanda's post is a stellar example of why so many discussions/debates on these forums (and others) go nowhere. People either possess zero ability to comprehend what they're reading. Or, they deliberately cherry-pick specific parts of a post, completely ignore the context they were presented in, and then construct absurd strawman arguments out of them to tear down.

    Folks, if you can't honestly address someone's actual comments accurately, thoroughly and in their proper context, without pulling such petty, dishonest BS, don't even bother responding.
    (24)
    Last edited by Preypacer; 11-22-2012 at 02:03 PM.

  6. #6
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    Quote Originally Posted by Preypacer View Post
    Oh FFS.. You can not be that dense. Can you?

    They were complaining about the idea of multiple people being able to jump up and down repeatedly on a *tent* made of some sort of *fabric*.

    Reading comprehension. It works if you use it.

    NinjaPanda's post is a stellar example of why so many discussions/debates on these forums (and others) go nowhere. People either possess zero ability to comprehend what they're reading. Or, they deliberately cherry-pick specific parts of a post, completely ignore the context they were presented in, and then constructing absurd strawman arguments to tear down.

    Folks, if you can't honestly address someone's actual comments accurately, thoroughly and in their proper context, without pulling such petty, dishonest BS, don't even bother responding.
    thanks! I was facepalming myself as I read the direction the thread was taking -_-'
    (6)

  7. #7
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    Quote Originally Posted by Preypacer View Post
    Oh FFS.. You can not be that dense. Can you?

    They were complaining about the idea of multiple people being able to jump up and down repeatedly on a *tent* made of some sort of *fabric*.

    Reading comprehension. It works if you use it.

    NinjaPanda's post is a stellar example of why so many discussions/debates on these forums (and others) go nowhere. People either possess zero ability to comprehend what they're reading. Or, they deliberately cherry-pick specific parts of a post, completely ignore the context they were presented in, and then construct absurd strawman arguments out of them to tear down.

    Folks, if you can't honestly address someone's actual comments accurately, thoroughly and in their proper context, without pulling such petty, dishonest BS, don't even bother responding.
    Okay so the issue isn't so much with jump as it is with all objects not reacting as their real world counterparts would in relation to jumping. I think that's a bit far beyond the scope of this game.
    (12)

  8. #8
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    Quote Originally Posted by Arcell View Post
    Okay so the issue isn't so much with jump as it is with all objects not reacting as their real world counterparts would in relation to jumping. I think that's a bit far beyond the scope of this game.
    ... seriously?

    You're asserting that it's beyond SE's means to determine where people can and can't jump, in a virtual 3D environment entirely of their own design and construction?

    Two words: Collision Mesh. An invisible, convex mesh that is positioned around or above another object that prevents objects from passing through them. They're used all over the place in games. They're pretty much a mandatory part of 3D modeling for real-time environments. Yes, even in FF games.

    Now... Take a guess how SE could stop someone from jumping up on top of a small tent if they didn't want them to?

    Hint: It has nothing to do with simulating real world physics, or anything "beyond the scope of the game".
    (7)
    Last edited by Preypacer; 11-22-2012 at 02:14 PM.

  9. #9
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    Quote Originally Posted by Preypacer View Post
    ... seriously?

    You're asserting that it's beyond SE's means to determine where people can and can't jump, in a virtual 3D environment entirely of their own design and construction?

    Two words: Collision Mesh. An invisible, convex mesh that is positioned around or above another object that prevents objects from passing through them. They're used all over the place in games. They're pretty much a mandatory part of 3D modeling for real-time environments. Yes, even in FF games.

    Now... Take a guess how SE could stop someone from jumping up on top of a small tent if they didn't want them to?
    So you would trade the ability to jump on top of objects you believably could reach for the lack of ability to jump on objects that believably wouldn't support you?
    (1)

  10. #10
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    Quote Originally Posted by Preypacer View Post
    Oh FFS.. You can not be that dense. Can you?

    They were complaining about the idea of multiple people being able to jump up and down repeatedly on a *tent* made of some sort of *fabric*.

    Reading comprehension. It works if you use it.

    NinjaPanda's post is a stellar example of why so many discussions/debates on these forums (and others) go nowhere. People either possess zero ability to comprehend what they're reading. Or, they deliberately cherry-pick specific parts of a post, completely ignore the context they were presented in, and then construct absurd strawman arguments out of them to tear down.

    Folks, if you can't honestly address someone's actual comments accurately, thoroughly and in their proper context, without pulling such petty, dishonest BS, don't even bother responding.
    You speak of realism... in a fantasy game?
    (8)

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