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  1. #1
    Player
    Syrokko's Avatar
    Join Date
    Nov 2012
    Posts
    71
    Character
    Syran Roko
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Pretty solid suggestion.
    I don't think stuff like this will go unnoticed, though.

    Does anyone know how the system will work as a whole?
    I.e. what will the cost of teleportation be?
    (0)

  2. #2
    Player
    Jacien's Avatar
    Join Date
    Mar 2011
    Location
    Lore Library
    Posts
    949
    Character
    Jacien Visenad
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Syrokko View Post
    Pretty solid suggestion.
    I don't think stuff like this will go unnoticed, though.

    Does anyone know how the system will work as a whole?
    I.e. what will the cost of teleportation be?
    To be honest, not much is known besides these things:

    City-State Aethernets are staying.
    Example: In FFXIV: ARR, all players will have unrestricted access to the city-state aethernets, which will render aetherpasses obsolete. Players already in possession of these passes will receive 40,000 gil in compensation (as per the redenomination, 1/10 of the original purchase price). Players who purchased the aetherpasses with company seals will be recompensed in gil.
    Attuned Aetherytes will be reset:
    Quote Originally Posted by Okipuit View Post
    Good evening!

    I know some of you are wondering what is going to happen with your existing teleport locations when ARR is launched. We were able to gather some information and give you the latest scoop!

    Aetheryte locations will be completely remapped in 2.0 and they will lose their power as a part of the transition into A Realm Reborn. As a result, aetheryte attunement will be reset systematically and you will not be able to teleport all locations at the launch of ARR.

    As for why this is happening to the aetherytes?

    It's is actually an interesting part of the storyline!
    Look forward to it!
    (2)