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  1. #18
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Vanguard319 View Post

    Besides, you wouldn't want random behavior in an MMORPG, since it would make finding a particular quest NPC difficult if not impossible if they could travel anywhere in the gameworld, with no way to know where they may go next.

    we are not talking about quest NPC's only god damn..

    there could be the old granny who is going for a walk with her dog over the bridge and around the town.. and maybe in the evening is going back into her house.

    i dont care about "loop" npcs if the world seems a -little- more livier.
    NPC who have no important role can roam around and nobody would have a problem with it. my opinion.

    i mean in FFXI from time to time there was a circus in the sandorian city.. which was a nice goody i think. caravans or whatever.


    in FFXII you also have NPC who walk through the cities.


    and even with some of the quest npcs you can do this also.. how about a mysterious quest npc who just appears at night in a forest glade.... a lake or somethin... if you implement roaming npc it does not mean that all npcs have to be affected by it..

    Quote Originally Posted by Ingolf View Post
    Any Quest NPC's should be static, that doesn't mean that fluff NPC's couldn't be wandering about, or only coming out at night or something.

    agreed. although, as i said before. it'd be fun if there are some "special" "hidden" NPC who only appear at a certain time or anything. but that should be not the rule.
    (2)
    Last edited by Tonkra; 11-18-2012 at 11:17 AM.