I don't think it's possible to program NPCs with the ability to display random or unique behaviors. Even in Skyrim, they were limited to a preset behavior pattern that only changed if, say a dragon attacked the town, or you started killing children or something to that effect. If you are talking about NPCs that say go home and sleep at night, then that is probably doable.
Besides, you wouldn't want random behavior in an MMORPG, since it would make finding a particular quest NPC difficult if not impossible if they could travel anywhere in the gameworld, with no way to know where they may go next.


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