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  1. #61
    Player
    RoyalSibby's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    65
    Character
    Cota Buduga
    World
    Goblin
    Main Class
    Astrologian Lv 70
    Itd be cool if there where NPCs roaming around Outside. Like merchants, Roaming around at different times. To make the world more Dynamic. c:
    (0)

  2. #62
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    I don't think it's possible to program NPCs with the ability to display random or unique behaviors. Even in Skyrim, they were limited to a preset behavior pattern that only changed if, say a dragon attacked the town, or you started killing children or something to that effect. If you are talking about NPCs that say go home and sleep at night, then that is probably doable.

    Besides, you wouldn't want random behavior in an MMORPG, since it would make finding a particular quest NPC difficult if not impossible if they could travel anywhere in the gameworld, with no way to know where they may go next.
    (1)

  3. #63
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Vanguard319 View Post

    Besides, you wouldn't want random behavior in an MMORPG, since it would make finding a particular quest NPC difficult if not impossible if they could travel anywhere in the gameworld, with no way to know where they may go next.

    we are not talking about quest NPC's only god damn..

    there could be the old granny who is going for a walk with her dog over the bridge and around the town.. and maybe in the evening is going back into her house.

    i dont care about "loop" npcs if the world seems a -little- more livier.
    NPC who have no important role can roam around and nobody would have a problem with it. my opinion.

    i mean in FFXI from time to time there was a circus in the sandorian city.. which was a nice goody i think. caravans or whatever.


    in FFXII you also have NPC who walk through the cities.


    and even with some of the quest npcs you can do this also.. how about a mysterious quest npc who just appears at night in a forest glade.... a lake or somethin... if you implement roaming npc it does not mean that all npcs have to be affected by it..

    Quote Originally Posted by Ingolf View Post
    Any Quest NPC's should be static, that doesn't mean that fluff NPC's couldn't be wandering about, or only coming out at night or something.

    agreed. although, as i said before. it'd be fun if there are some "special" "hidden" NPC who only appear at a certain time or anything. but that should be not the rule.
    (2)
    Last edited by Tonkra; 11-18-2012 at 11:17 AM.

  4. #64
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I don't know why everyone is opposed to mobile Quest NPCs.. Thanks to the ungodly invention of Quest Tracker, the game points you straight to them anyway..
    (3)

  5. #65
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Kiote View Post
    I don't know why everyone is opposed to mobile Quest NPCs.. Thanks to the ungodly invention of Quest Tracker, the game points you straight to them anyway..
    I was thinking about npc schedules and since there are no beds and probably not enough houses (unless there is an NPC housing system). I think that SE would obviously have to limit how complex the schedules get to small patrols rather then schedules.

    Still I would like to see a small disregard for "being a quest giver" so long as they are not frustrating to find and are also meaningful to that character.

    Obviously the system would mean a lot to the randoms (like loading the docks/unloading and bustling markets during the day, having the crowd dynamic would add a lot as well)
    (0)

  6. #66
    Player
    Petdo's Avatar
    Join Date
    Apr 2011
    Posts
    202
    Character
    Ma Nya
    World
    Tonberry
    Main Class
    Goldsmith Lv 60
    What's the point complaining about "Alpha" game....?
    (0)

  7. #67
    Player
    Freyane's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    30
    Character
    Kiraly Geddon
    World
    Cerberus
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Petdo View Post
    What's the point complaining about "Alpha" game....?
    We don't complain, we suggest as it is still time to do. It will be too late when they release the game to say "oh I wanted a lifefull world". For a matter of conception, it's better to include that during development stage.

    And after reading through 7 pages of comments, I think everyone wants "more animation" in town and outside. As 2.0 is still in an early development stage, there might be "someone" reading our topic and thinking about it !
    (4)

  8. #68
    Player
    Belgarion's Avatar
    Join Date
    Mar 2012
    Posts
    22
    Character
    Lelldorin Windantor
    World
    Asura
    Main Class
    GLA Lv 0
    i like yer wishfull thinking
    (0)

  9. #69
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I'm testing GW2 atm (free trial) and I have to say the towns are pretty lively there. Having something like this in ARR would be nice, even if it's just set patterns, it's still better than having mutes. NPC talking can also be used to tell more about the different races, kinda like the charr teaching history about their war with humans to their cubs.

    Also, humor! Some dialogues in recent western games made me laugh multiple times, without feeling forced to do so.

    One thing they should be careful about is not making the NPC trigger their speech when a player comes into vicinity, and most important, not show it on everyone's screen when someone triggers it. Imagine 800 players triggering the speech over and over again @.@;; (GW2 players will know)

    @Garion: Aunt Pol was looking for you.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  10. #70
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Soukyuu View Post
    I'm testing GW2 atm (free trial) and I have to say the towns are pretty lively there. Having something like this in ARR would be nice, even if it's just set patterns, it's still better than having mutes. NPC talking can also be used to tell more about the different races, kinda like the charr teaching history about their war with humans to their cubs.
    I don't know, the towns DON'T seem lively at all for me, though that might be more related to the fact that the design of the Black Citadel is awful in making it seem like it is a city and less a wide open field with people here and there, maybe. Gridania seemed more lively than this.
    (0)

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