I remember the first time I fished the Black Shroud and found that frog... I was like OMG FROGGIE!
Some of us like a little life in our games.
By the way, when the video was released it was me that commented about it. Once. Not trolling.
I remember the first time I fished the Black Shroud and found that frog... I was like OMG FROGGIE!
Some of us like a little life in our games.
By the way, when the video was released it was me that commented about it. Once. Not trolling.


Which is why I said:
XI towns were pretty dead too, except for that kid running back and forth in sandy lol. Doesn't bother me but would be cool if there were some npcs that walked around a bit, or city guards on patrol.


I think each town had that. Windurst had Dazi Nosuk pacing back and forth in Windurst Woods. Jeuno had that Galka with "Ghost" in their name pacing back and forth in... Upper Jeuno I think? And I forget who Bastok's was....



In the old FF games the NPCs move, too
5 steps forward, 5 steps backward



I thought I read somewhere that at launch NPCs would not be very active, but they wanted to phase in behaviors over time.
Hey guy I'm pretty sure if you have a solution for this planned out you could win some pretty prestigious AI awards.I've never seen a game make a town look sufficiently lively. I'd like to see how XIV hopes to achieve this.
Even in GW2, which has NPC's roaming, once you realise they say the same voice lines and follow the same path in a loop the immersion is broken.
We need more players or NPC's with spontaneous patterns.
Just sayin'.![]()
7UP!





In skyrim you just lockpicked their door, stole everything and called it good... :P
Assuming that all npc schedules cant include places that you cant get to yourself. It could still work lol
Though anyone who wasnt a real rpg fan would be confused XD
I think all npcs should have a general schedule / shifts - so long as there is a finder system (like the guard system I suggested). Life limited to the unimportant is depressing, though I get that some hate having to find something lol
Last edited by Shougun; 11-18-2012 at 05:42 AM.


Buddy, after you have to hunt down somebody in a busy airport to deliver a document before you can leave work, i'll let you make a judgement call on having to find somebody.In skyrim you just lockpicked their door, stole everything and called it good... :P
Assuming that all npc schedules cant include places that you cant get to yourself. It could still work lol
Though anyone who wasnt a real rpg fan would be confused XD
I think all npcs should have a general schedule / shifts - so long as there is a finder system (like the guard system I suggested). Life limited to the unimportant is depressing, though I get that some hate having to find something lol
Seriously, having to hunt down people when you need to talk to them is so awful even in real life, there is no need to bring that tidbit to virtual life![]()





Lol, like the picture you painted.Buddy, after you have to hunt down somebody in a busy airport to deliver a document before you can leave work, i'll let you make a judgement call on having to find somebody.
Seriously, having to hunt down people when you need to talk to them is so awful even in real life, there is no need to bring that tidbit to virtual life
I didnt figure people with a short time limit wanting to do something real quick. The towns are not big enough, and with a search feature through guards or omnipotent map it wouldnt be as aimless as an airport (still may take a min or so though) - I can get/appreciate the "I want it done now" approach.
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